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General Tabletop Discussion
*Dungeons & Dragons
It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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<blockquote data-quote="Flamestrike" data-source="post: 8875946" data-attributes="member: 6788736"><p><strong>Depends on the Party </strong>(which you have omitted). I have to decide if those CR 10 monsters significantly contribute to the threat of the encounter<em> to the party</em> (and relative to the CR 20) to warrant multiplication at step 4.</p><p></p><p>It's quite likely they would pose a relevant threat to most parties, so I'd likely count them for multiplication purposes.</p><p></p><p>In our specific case, the monsters are CR 1/2, the party ae 7th level (and quite capable of taking a dozen out <em>with a single action </em>via Fireball, Hypnotic pattern or similar) and they're significantly lower in challenge rating than the other monsters.</p><p></p><p>CR 1/2 monsters do not significantly contribute to the threat of that encounter to a 7th level party. They're likely slaughtered within a round or two at most. As I've already pointed out, Hypnotic pattern or Conjure animals mostly takes care of them (and each of the two primary casters have 4 slots of 3rd level or higher), and our Barbarian/ Fighter could literally take on a dozen on his own, mopping them up in 4-5 rounds with a use of Rage and an Action surge.</p><p></p><p>They're Mooks. Minions. Extras. They buy the high CR 'Boss' a round or two of extra attacks.</p><p></p><p>I would not individually count them at step 4. Instead, I'd treat them as a single monster (so for example, a single CR 3, and 6 x CR 1/2s vs this a party of 7th level PCs gets a x1.5 XP multiplier instead of a x2.5 multiplier).</p><p></p><p>It's a subjective call, relative to your party (and their strengths and weaknesses) and not a 'strictly applied mathematical formula'.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8875946, member: 6788736"] [B]Depends on the Party [/B](which you have omitted). I have to decide if those CR 10 monsters significantly contribute to the threat of the encounter[I] to the party[/I] (and relative to the CR 20) to warrant multiplication at step 4. It's quite likely they would pose a relevant threat to most parties, so I'd likely count them for multiplication purposes. In our specific case, the monsters are CR 1/2, the party ae 7th level (and quite capable of taking a dozen out [I]with a single action [/I]via Fireball, Hypnotic pattern or similar) and they're significantly lower in challenge rating than the other monsters. CR 1/2 monsters do not significantly contribute to the threat of that encounter to a 7th level party. They're likely slaughtered within a round or two at most. As I've already pointed out, Hypnotic pattern or Conjure animals mostly takes care of them (and each of the two primary casters have 4 slots of 3rd level or higher), and our Barbarian/ Fighter could literally take on a dozen on his own, mopping them up in 4-5 rounds with a use of Rage and an Action surge. They're Mooks. Minions. Extras. They buy the high CR 'Boss' a round or two of extra attacks. I would not individually count them at step 4. Instead, I'd treat them as a single monster (so for example, a single CR 3, and 6 x CR 1/2s vs this a party of 7th level PCs gets a x1.5 XP multiplier instead of a x2.5 multiplier). It's a subjective call, relative to your party (and their strengths and weaknesses) and not a 'strictly applied mathematical formula'. [/QUOTE]
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It's Official! Most of my encounters are "Deadly" (now updated with info through the end of 2022!)
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