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It's official. My D&D group has dissolved.
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<blockquote data-quote="MerakSpielman" data-source="post: 1402903" data-attributes="member: 7464"><p>I think part of the problem contributing to my group losing interest in the game was that everybody seemed to want to run a campaign. Near the end we were running 4 campaigns in rotation, with different characters, different DMs, and different homebrew worlds. It was hard to maintain consistancy, remembering what was going on, which character you were playing, etc... Add in the inevitable weekend where we couldn't get together, and we could go more than a month between sessions in any particular campaign. I think everybody was having trouble maintaining interest. Then one couple had to take a month off to fix up their house to sell it - and to shop for a new one - and never expressed interest in starting the games up again. Another couple started to have real bad problems with their kids (each of whom has mental disorders) - they didn't feel like elaborating and I respect their privacy. We were always the outsiders among these 2 couples (and one other person) who all work together. They're good friends with each other, while we just come over to game. There are other issues, too, that I won't go into here.</p><p> </p><p>The member I feel real bad for was our newest - a really smart teenage kid (our minister's son in fact). He just wanted to play D&D, and entered one of the campaigns right before things started falling apart. He only got to play for a few sessions. My wife and I are thinking we'll invite him into our new group. I dunno, it must be weird being 15 and playing with a bunch of over 25 adults.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1402903, member: 7464"] I think part of the problem contributing to my group losing interest in the game was that everybody seemed to want to run a campaign. Near the end we were running 4 campaigns in rotation, with different characters, different DMs, and different homebrew worlds. It was hard to maintain consistancy, remembering what was going on, which character you were playing, etc... Add in the inevitable weekend where we couldn't get together, and we could go more than a month between sessions in any particular campaign. I think everybody was having trouble maintaining interest. Then one couple had to take a month off to fix up their house to sell it - and to shop for a new one - and never expressed interest in starting the games up again. Another couple started to have real bad problems with their kids (each of whom has mental disorders) - they didn't feel like elaborating and I respect their privacy. We were always the outsiders among these 2 couples (and one other person) who all work together. They're good friends with each other, while we just come over to game. There are other issues, too, that I won't go into here. The member I feel real bad for was our newest - a really smart teenage kid (our minister's son in fact). He just wanted to play D&D, and entered one of the campaigns right before things started falling apart. He only got to play for a few sessions. My wife and I are thinking we'll invite him into our new group. I dunno, it must be weird being 15 and playing with a bunch of over 25 adults. [/QUOTE]
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