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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Bacon Bits" data-source="post: 8116253" data-attributes="member: 6777737"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> </p><p></p><p>Ranger first appeared in The Strategic Review volume 1, number 2, published in Summer 1975. The only older classes are Fighting Man, Cleric, Magic User, Thief, and Paladin. And it's only a month or two newer than Thief and Paladin from Supplement I: Greyhawk.</p><p></p><p></p><p></p><p>So hunting, exploring, hunting with a pet, and exploring with a pet.</p><p></p><p>I'm not entirely thrilled with this chosen design space. It's extremely DM dependant. If you're a forest ranger who hunts giants and you don't need to go to the forest or face a giant, what unique things can your character do instead? Nothing. And when you find a forest, what does the ability do? If it works nothing happens. The ability turns a potential encounter into <em>no encounter. </em>Your class ability is to void XP. And if you face a giant, what can you do? Talk to it. That's the big benefit. You speak Giant. Your ability as a hunter is that you kind of know stuff about them, you know how to track them, and you can talk to them. You are the Diplomatic Hunter. In the game about fighting monsters, your really special skill is... avoiding adventure and talking to foes.</p><p></p><p>Except they can't really expand or alter this explorer-hunter role, because they run into Fighter (more martial), Druid (more nature magic), Rogue (more skill based), Bard (more hybridized), or Barbarian (more natural martial).</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8116253, member: 6777737"] :confused: Ranger first appeared in The Strategic Review volume 1, number 2, published in Summer 1975. The only older classes are Fighting Man, Cleric, Magic User, Thief, and Paladin. And it's only a month or two newer than Thief and Paladin from Supplement I: Greyhawk. So hunting, exploring, hunting with a pet, and exploring with a pet. I'm not entirely thrilled with this chosen design space. It's extremely DM dependant. If you're a forest ranger who hunts giants and you don't need to go to the forest or face a giant, what unique things can your character do instead? Nothing. And when you find a forest, what does the ability do? If it works nothing happens. The ability turns a potential encounter into [I]no encounter. [/I]Your class ability is to void XP. And if you face a giant, what can you do? Talk to it. That's the big benefit. You speak Giant. Your ability as a hunter is that you kind of know stuff about them, you know how to track them, and you can talk to them. You are the Diplomatic Hunter. In the game about fighting monsters, your really special skill is... avoiding adventure and talking to foes. Except they can't really expand or alter this explorer-hunter role, because they run into Fighter (more martial), Druid (more nature magic), Rogue (more skill based), Bard (more hybridized), or Barbarian (more natural martial). [/QUOTE]
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Community
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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