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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Lanefan" data-source="post: 8116297" data-attributes="member: 29398"><p>Which sounds even to me like it'd involve a lot of DM-wrangling on the part of the player, to slowly expand the 'related' strike zone such that it applies often enough to be relevant.</p><p></p><p>I'd far prefer the Ranger to be good at fighting - as good as a non-specialized fighter - with the tracking and exploration pieces tacked on. Then, when the Ranger's in the woods she can be very useful and the rest of the time she's still a reasonably competent warrior. Open up all armour and weapon types to the class, tone down the spellcasting (or delay it until high level), get rid of the pets (which, if any class must have them, make more sense with Druids anyway), and make Con its prime stat.</p><p></p><p>For added fun, and to give the Ranger a niche to call its own, one can add the concept of magical herbs to the game. Rangers are by far the best at finding them and in many cases are the only ones who can successfully apply or use them. And there's tons of design space for what herbs can do - curatives (all kinds), hallucinogens (which can verge into divinations), poisons, nature lore, woodland-creature summoning, etc., etc.</p><p></p><p>There was an article in an ancient Dragon magazine that vaguely waved at this concept. We've homebrew-expanded it greatly since then.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8116297, member: 29398"] Which sounds even to me like it'd involve a lot of DM-wrangling on the part of the player, to slowly expand the 'related' strike zone such that it applies often enough to be relevant. I'd far prefer the Ranger to be good at fighting - as good as a non-specialized fighter - with the tracking and exploration pieces tacked on. Then, when the Ranger's in the woods she can be very useful and the rest of the time she's still a reasonably competent warrior. Open up all armour and weapon types to the class, tone down the spellcasting (or delay it until high level), get rid of the pets (which, if any class must have them, make more sense with Druids anyway), and make Con its prime stat. For added fun, and to give the Ranger a niche to call its own, one can add the concept of magical herbs to the game. Rangers are by far the best at finding them and in many cases are the only ones who can successfully apply or use them. And there's tons of design space for what herbs can do - curatives (all kinds), hallucinogens (which can verge into divinations), poisons, nature lore, woodland-creature summoning, etc., etc. There was an article in an ancient Dragon magazine that vaguely waved at this concept. We've homebrew-expanded it greatly since then. [/QUOTE]
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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