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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Sir Brennen" data-source="post: 8116491" data-attributes="member: 553"><p>It might be more helpful to think of it as a backdoor cantrip. I mean, a two-weapon fighting ranger can get 2d6 extra damage from Hunter's Mark a round while maintaining concentration. A potential extra 3d6 when you get Extra Attack.</p><p></p><p>But when you run out of spell slots (and don't have HM going any longer), this is the other option you have to beef damage up a little. But it's not meant to be as powerful as HM.</p><p></p><p>The design makes sense to me.</p><ul> <li data-xf-list-type="ul">Trigger - Works pretty much like a paladin's divine smite, and <em>doesn't</em> require a bonus action, which is great for TWF, or commanding your beast, or any other feature that might compete for that bonus action.</li> <li data-xf-list-type="ul">Limitation on uses per day - They didn't want to just give a permanent +1dX to the ranger. Even so, a minute per usage pretty much equals 1 entire combat per Prof. Bonus.</li> <li data-xf-list-type="ul">Limit on per turn usage - given the bonus damage increases later, it would effectively replace Hunter's Mark by 6th level if the damage applied to every attack.</li> <li data-xf-list-type="ul">Concentration - without it, it would stack with HM, making it too powerful for an ability that is just effectively replacing a ribbon</li> </ul><p>And yeah, it is a "tiny bit" of extra damage, but it's replacing a pretty weak ability in the first place, and not meant to be a huge powerup.</p><p></p><p>Also, I don't think this has anything to do with the 5e design space (which implies creation of new things within the limits set by the original design); it's more about tinkering with a class that's been not completely satisfactory since the start of the edition.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8116491, member: 553"] It might be more helpful to think of it as a backdoor cantrip. I mean, a two-weapon fighting ranger can get 2d6 extra damage from Hunter's Mark a round while maintaining concentration. A potential extra 3d6 when you get Extra Attack. But when you run out of spell slots (and don't have HM going any longer), this is the other option you have to beef damage up a little. But it's not meant to be as powerful as HM. The design makes sense to me. [LIST] [*]Trigger - Works pretty much like a paladin's divine smite, and [I]doesn't[/I] require a bonus action, which is great for TWF, or commanding your beast, or any other feature that might compete for that bonus action. [*]Limitation on uses per day - They didn't want to just give a permanent +1dX to the ranger. Even so, a minute per usage pretty much equals 1 entire combat per Prof. Bonus. [*]Limit on per turn usage - given the bonus damage increases later, it would effectively replace Hunter's Mark by 6th level if the damage applied to every attack. [*]Concentration - without it, it would stack with HM, making it too powerful for an ability that is just effectively replacing a ribbon [/LIST] And yeah, it is a "tiny bit" of extra damage, but it's replacing a pretty weak ability in the first place, and not meant to be a huge powerup. Also, I don't think this has anything to do with the 5e design space (which implies creation of new things within the limits set by the original design); it's more about tinkering with a class that's been not completely satisfactory since the start of the edition. [/QUOTE]
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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