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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Asisreo" data-source="post: 8117293" data-attributes="member: 7019027"><p>I think focusing on the Favored Foe, or damage in general, really doesn't aligns with what people are saying is actually wrong with the Ranger class. </p><p></p><p>I don't have any problems with the Ranger, they're probably my second or third favorite class and personally, I've had no problem with the Ranger's abilities in any campaign type I've participated in. That said, I don't want to completely dismiss people's complains off-hand, which is why its important to focus on the actual complaints of those who have played the class, and not try to fix an area that was never really broken (damage/combat). </p><p></p><p>The most frequently complained features of the Ranger are the 1st level ones, which Tasha's is seeking to remedy. The issues, however, are not that they aren't useful. The issue is that they're too situational for most players. That's why I have 2 fixes, one of which can even be placed into either an Errata or a Sage Advice without actually changing the mechanics. </p><p></p><p>The first fix, which would involve a true "fix" would be to just increase the number of terrains and monster types the Ranger can choose. Give them 3 monster types and 2 terrain types from level 1 so that such situations where the features don't come up are rare. You can also adjust the amount of additional features they gain upon level up, like 2 extra terrains instead of one. You can combine these two so that the Ranger is practically guaranteed to have all terrain types under their belt by level 10. This way, the Ranger's features are almost always relevant at high levels no matter what the DM throws at you. </p><p></p><p>Th second fix, I will actually convey in the same way the Sage Advice Compendium is so that you all can get a feel for how simple these fixes are. </p><p></p><p>Q. Does a Ranger need to be in their favored terrain to gain expertise on their ability checks?</p><p>A. No. The Ranger can benefit from their favored terrain as long as they are proficient in the relevant Wisdom or Intelligence ability check and the task is <em>related</em> to their favored terrain. So a Ranger with Desert as their favored terrain trying to read a snake's intentions with Wisdom (Animal Handling) does so with double their proficiency bonus even if they are not in the Ranger's Favored Terrain. </p><p></p><p>Q. Does a Ranger automatically reach their destination if they are in their Favored Terrain?</p><p>A. No, because not getting lost is not the same as knowing where you're going. Getting lost means you always walk in your desired direction, but it does not mean that you always reach your target destination. If you don't know where your destination is precisely, you must locate it yourself.</p><p></p><p>Q. Do cities and dungeons fall within the list of Terrains the Ranger can choose?</p><p>A. Yes. The terrain, in the case of civilizations or a structure, is the surrounding terrains. A city on a mountain counts as a Mountain Terrain while a cave in the forest still counts as the forest, so long as it doesn't connect to the Underdark.</p><p></p><p>Q. When a creature is hidden, is it possible to know their location?</p><p>A. Yes. If the creature is hidden, the seeker must make a perception check to find the creature. However, the seeker can also infer the creature's position by <strong>tracking it down.</strong> In this way, a creature can still attack a hidden creature's inferred location, but they do so at disadvantage. </p><p></p><p>The last one may seem arbitrary and unhelpful but it actually clarifies a few things. That is, that a hidden creature is not, by all accounts, unable to be located. Sure, locating a hidden creature precisely may need a search check, but having the information to guess the location is available. This immediately gives the tracking 1st-level feature an immediate combat utilization for the Ranger.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8117293, member: 7019027"] I think focusing on the Favored Foe, or damage in general, really doesn't aligns with what people are saying is actually wrong with the Ranger class. I don't have any problems with the Ranger, they're probably my second or third favorite class and personally, I've had no problem with the Ranger's abilities in any campaign type I've participated in. That said, I don't want to completely dismiss people's complains off-hand, which is why its important to focus on the actual complaints of those who have played the class, and not try to fix an area that was never really broken (damage/combat). The most frequently complained features of the Ranger are the 1st level ones, which Tasha's is seeking to remedy. The issues, however, are not that they aren't useful. The issue is that they're too situational for most players. That's why I have 2 fixes, one of which can even be placed into either an Errata or a Sage Advice without actually changing the mechanics. The first fix, which would involve a true "fix" would be to just increase the number of terrains and monster types the Ranger can choose. Give them 3 monster types and 2 terrain types from level 1 so that such situations where the features don't come up are rare. You can also adjust the amount of additional features they gain upon level up, like 2 extra terrains instead of one. You can combine these two so that the Ranger is practically guaranteed to have all terrain types under their belt by level 10. This way, the Ranger's features are almost always relevant at high levels no matter what the DM throws at you. Th second fix, I will actually convey in the same way the Sage Advice Compendium is so that you all can get a feel for how simple these fixes are. Q. Does a Ranger need to be in their favored terrain to gain expertise on their ability checks? A. No. The Ranger can benefit from their favored terrain as long as they are proficient in the relevant Wisdom or Intelligence ability check and the task is [I]related[/I] to their favored terrain. So a Ranger with Desert as their favored terrain trying to read a snake's intentions with Wisdom (Animal Handling) does so with double their proficiency bonus even if they are not in the Ranger's Favored Terrain. Q. Does a Ranger automatically reach their destination if they are in their Favored Terrain? A. No, because not getting lost is not the same as knowing where you're going. Getting lost means you always walk in your desired direction, but it does not mean that you always reach your target destination. If you don't know where your destination is precisely, you must locate it yourself. Q. Do cities and dungeons fall within the list of Terrains the Ranger can choose? A. Yes. The terrain, in the case of civilizations or a structure, is the surrounding terrains. A city on a mountain counts as a Mountain Terrain while a cave in the forest still counts as the forest, so long as it doesn't connect to the Underdark. Q. When a creature is hidden, is it possible to know their location? A. Yes. If the creature is hidden, the seeker must make a perception check to find the creature. However, the seeker can also infer the creature's position by [B]tracking it down.[/B] In this way, a creature can still attack a hidden creature's inferred location, but they do so at disadvantage. The last one may seem arbitrary and unhelpful but it actually clarifies a few things. That is, that a hidden creature is not, by all accounts, unable to be located. Sure, locating a hidden creature precisely may need a search check, but having the information to guess the location is available. This immediately gives the tracking 1st-level feature an immediate combat utilization for the Ranger. [/QUOTE]
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