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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Don Durito" data-source="post: 8118621" data-attributes="member: 6687260"><p>Yeah it's pretty clear.</p><p></p><p>"You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth"</p><p></p><p>The Outlander background doesn't say "you find food and water if it's reasonable and plausible" - it just says you find them. It's ridiculous (Even in the middle of Taklamakan desert you find enough food for five people?), but that's what it says (One is reminded about the earlier discussion in either this thread or the other about the lazy forest bias in Ranger design). A GM may say that's patently ridiculous and want to reinterpret it in a different way, but it is what it is.</p><p></p><p>I played a Ranger in a Dark Sun 4E game and I basically optimised the fun out of it. I wanted to be so good at surviving in the desert that I had really good stats and effective permanent Advantage (it wasn't even the auto-success of the 5E ranger). I never failed a roll in the desert. It wasn't fun, after awhile I found myself wishing my character wasn't quite so damn good all the time. That experience, and seeing similar things from the GM's side, really made me appreciate the design goal of bounded accuracy.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8118621, member: 6687260"] Yeah it's pretty clear. "You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth" The Outlander background doesn't say "you find food and water if it's reasonable and plausible" - it just says you find them. It's ridiculous (Even in the middle of Taklamakan desert you find enough food for five people?), but that's what it says (One is reminded about the earlier discussion in either this thread or the other about the lazy forest bias in Ranger design). A GM may say that's patently ridiculous and want to reinterpret it in a different way, but it is what it is. I played a Ranger in a Dark Sun 4E game and I basically optimised the fun out of it. I wanted to be so good at surviving in the desert that I had really good stats and effective permanent Advantage (it wasn't even the auto-success of the 5E ranger). I never failed a roll in the desert. It wasn't fun, after awhile I found myself wishing my character wasn't quite so damn good all the time. That experience, and seeing similar things from the GM's side, really made me appreciate the design goal of bounded accuracy. [/QUOTE]
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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