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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Horwath" data-source="post: 8119335" data-attributes="member: 6801299"><p>Or just axe the Favored enemy completely. Maybe add some variant to slayer/bounty hunter subclass.</p><p></p><p>Natural Explorer:</p><p>You can move at fast pace, forage for food and water, navigate and stay alert to danger.</p><p>You can make Stealth checks without penalty for Normal pace, and with disadvantage for Fast pace.</p><p>Natural terrain does not impede your movement.</p><p></p><p>You gain proficiency and expertise in Nature and Survival(no reason 3rd level scout rogue gets this and not 1st level ranger)</p><p></p><p>6th level:</p><p>gain +5 speed and climb and swim speed eqaual to your speed.</p><p></p><p>10th level:</p><p>Hide as Bonus action. +5 to stealth if you stay motionless.</p><p></p><p>14th level:</p><p>gain proficiency in Con saves and halve your effective exhaustion levels(round down). You die with 12 exhaustion levels instead of 6.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8119335, member: 6801299"] Or just axe the Favored enemy completely. Maybe add some variant to slayer/bounty hunter subclass. Natural Explorer: You can move at fast pace, forage for food and water, navigate and stay alert to danger. You can make Stealth checks without penalty for Normal pace, and with disadvantage for Fast pace. Natural terrain does not impede your movement. You gain proficiency and expertise in Nature and Survival(no reason 3rd level scout rogue gets this and not 1st level ranger) 6th level: gain +5 speed and climb and swim speed eqaual to your speed. 10th level: Hide as Bonus action. +5 to stealth if you stay motionless. 14th level: gain proficiency in Con saves and halve your effective exhaustion levels(round down). You die with 12 exhaustion levels instead of 6. [/QUOTE]
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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