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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Bacon Bits" data-source="post: 8120383" data-attributes="member: 6777737"><p>So, instead of having 2-4 encounters on the way to the dungeon, you arrive at the dungeon completely uneventfully. In a game about playing through encounters, your ability is to not play through encounters. Sure, it mattered when it took a week of rest to recover 7 hp, but that's not the game anymore.</p><p></p><p>This is why the ranger's "exploration" abilities are pretty poorly designed. While I agree that obtaining food and water isn't a challenge worth preserving in most campaigns, there are so many better ways to make exploration or travelling abilities good than making them skip encounters. The problem is that there's no system of travel or exploration, so it's impossible to create mechanics to interact with travel and exploration. The best you could do would be something like, "Whenever a random encounter is rolled while travelling, roll twice and the players determine which encounter to take." But the game isn't really designed with that in mind.</p><p></p><p></p><p>This doesn't match my experience at all. We always tried to run TWF rangers in 1e because you got the damage bonus against every attack. That said, we did allow elven rangers, ignored racial level limits, and typically ignored racial ability limits. I don't remember how we generated ability scores, but we liked them high. I don't ever remember a ranger with less than a 16 Dex, even in 1e. A hasted elven ranger with high dex and high str was a freaking Cuisinart.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8120383, member: 6777737"] So, instead of having 2-4 encounters on the way to the dungeon, you arrive at the dungeon completely uneventfully. In a game about playing through encounters, your ability is to not play through encounters. Sure, it mattered when it took a week of rest to recover 7 hp, but that's not the game anymore. This is why the ranger's "exploration" abilities are pretty poorly designed. While I agree that obtaining food and water isn't a challenge worth preserving in most campaigns, there are so many better ways to make exploration or travelling abilities good than making them skip encounters. The problem is that there's no system of travel or exploration, so it's impossible to create mechanics to interact with travel and exploration. The best you could do would be something like, "Whenever a random encounter is rolled while travelling, roll twice and the players determine which encounter to take." But the game isn't really designed with that in mind. This doesn't match my experience at all. We always tried to run TWF rangers in 1e because you got the damage bonus against every attack. That said, we did allow elven rangers, ignored racial level limits, and typically ignored racial ability limits. I don't remember how we generated ability scores, but we liked them high. I don't ever remember a ranger with less than a 16 Dex, even in 1e. A hasted elven ranger with high dex and high str was a freaking Cuisinart. [/QUOTE]
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Community
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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