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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Helldritch" data-source="post: 8122309" data-attributes="member: 6855114"><p>From memory, it was an adventure for 20th level characters set in the FR. Edition 3.5 and it was to uncover the lair of a powerful dracolich guarded by dragons. The story could be easily adapted to 5th edition save for the sorcerous dracolich itself, but even then. The adaptation should not be that hard. </p><p></p><p>And yes, for many around here the exploration pillar is pretty much limited to the wilderness. We do understand that a dungeon can be explored. This is so evident that to say it is almost.... well... </p><p></p><p>The point is that we are talking about rangers, outdoor trackers and masters. So in this context, exploration is and should be kept about the wilderness itself. Moving the discussion away from the wilderness is doing this thread a disservice. </p><p></p><p>What I have found useful in keeping wilderness exploration relevant throughout any levels is the notion of land marks seen only from the ground. Clues as to the entrence of a secret dungeon that can only be seen while walking, and with one clue leading to the other until the goal/entrance is finally reached. </p><p></p><p>Unfortunately, this treasure hunt type of endeavor can only be used so often before getting old. Once or twice in an adventurer's career top. Otherwise, it will get old and even frustrating as the characters are prevented to use their high level tools. Again, it is a matter of pacing and dosage. Too much and the players will feel cheated. Not enough, and the ranger might feel useless.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8122309, member: 6855114"] From memory, it was an adventure for 20th level characters set in the FR. Edition 3.5 and it was to uncover the lair of a powerful dracolich guarded by dragons. The story could be easily adapted to 5th edition save for the sorcerous dracolich itself, but even then. The adaptation should not be that hard. And yes, for many around here the exploration pillar is pretty much limited to the wilderness. We do understand that a dungeon can be explored. This is so evident that to say it is almost.... well... The point is that we are talking about rangers, outdoor trackers and masters. So in this context, exploration is and should be kept about the wilderness itself. Moving the discussion away from the wilderness is doing this thread a disservice. What I have found useful in keeping wilderness exploration relevant throughout any levels is the notion of land marks seen only from the ground. Clues as to the entrence of a secret dungeon that can only be seen while walking, and with one clue leading to the other until the goal/entrance is finally reached. Unfortunately, this treasure hunt type of endeavor can only be used so often before getting old. Once or twice in an adventurer's career top. Otherwise, it will get old and even frustrating as the characters are prevented to use their high level tools. Again, it is a matter of pacing and dosage. Too much and the players will feel cheated. Not enough, and the ranger might feel useless. [/QUOTE]
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Community
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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