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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Chaosmancer" data-source="post: 8122808" data-attributes="member: 6801228"><p>That seems to be a DM interpretation to me, but if they are behind total cover then the enemy can just walk away anyways, because the Badger can't see them. So, at best, it prevents your badger from dying, but does nothing to the enemy who just moves away to target other individuals.</p><p></p><p></p><p></p><p>1d10+4? So you are using a Longsword maybe? Possibly a heavy crossbow. </p><p></p><p>But okay, let's take that as a Longsword and strength ranger. That means I can hit for... actually, no let's just do it one-handed because the dueling style is better than two handing it. So, sword and board ranger, which means I can just use a rapier and be a dex ranger still. That is 3d8+12 for 25.5. Also absolutely no spells used and better than your spider. Especially since there is no save for half or poison immunity, and since I'm dueling I can have an AC of 19 trivially, likely 18 though.</p><p></p><p></p><p></p><p>What does upcasting Cure Wounds have to do with anything? </p><p></p><p>I mean, you can have fun with what you have fun with man, but low AC and a requirement to be in melee means that most of these beasts will end up just draining party resources, and not contributing much damage or anything else to the fight that you couldn't find another way. Especially if we assume a "cure wounds" tax to keep them alive.</p><p></p><p></p><p></p><p>You can say that, but you presented your first point as though it could not be challenged, and I know that is something that is very commonly challenged. Dismiss it if you want, but I see that as important to the discussion of how badly you may end up messing your own party up.</p><p></p><p></p><p></p><p></p><p>So, you are relying on the party having a lot of ranged attacks, and casting a spell that only targets your own creature. </p><p></p><p>Question? If you have that many good ranged attacks... why not just kite they enemy and have a ranger who does superior damage? Or cast a spell that will aid in restraining, giving everyone advantage, like Ensnaring strike or entangle? I mean, you are relying on Fog Cloud as is.</p><p></p><p></p><p></p><p></p><p>Yeah, a lot more set-up and potentially a level 11 ability. </p><p></p><p>You really don't sell these plans very well.</p><p></p><p></p><p></p><p>Well, to start with, Sanctuary isn't a ritual spell, so that would be illegal.</p><p></p><p>Also, who cares if the familiar can't attack, neither can your beast if you want to use the Help Action. </p><p></p><p>And the reason I isolated the abilities is because it is generally agreed that the beast's damage falls well under the Ranger's, meaning that at a certain point, your best option is to get advantage from help constantly... at which point your entire subclass is just a beefy familiar who is likely too large to scout properly. </p><p></p><p></p><p>Look, I get you like it, but these points have been beaten to death for years. I doubt you are really going to present something that actually makes them worthwhile.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8122808, member: 6801228"] That seems to be a DM interpretation to me, but if they are behind total cover then the enemy can just walk away anyways, because the Badger can't see them. So, at best, it prevents your badger from dying, but does nothing to the enemy who just moves away to target other individuals. 1d10+4? So you are using a Longsword maybe? Possibly a heavy crossbow. But okay, let's take that as a Longsword and strength ranger. That means I can hit for... actually, no let's just do it one-handed because the dueling style is better than two handing it. So, sword and board ranger, which means I can just use a rapier and be a dex ranger still. That is 3d8+12 for 25.5. Also absolutely no spells used and better than your spider. Especially since there is no save for half or poison immunity, and since I'm dueling I can have an AC of 19 trivially, likely 18 though. What does upcasting Cure Wounds have to do with anything? I mean, you can have fun with what you have fun with man, but low AC and a requirement to be in melee means that most of these beasts will end up just draining party resources, and not contributing much damage or anything else to the fight that you couldn't find another way. Especially if we assume a "cure wounds" tax to keep them alive. You can say that, but you presented your first point as though it could not be challenged, and I know that is something that is very commonly challenged. Dismiss it if you want, but I see that as important to the discussion of how badly you may end up messing your own party up. So, you are relying on the party having a lot of ranged attacks, and casting a spell that only targets your own creature. Question? If you have that many good ranged attacks... why not just kite they enemy and have a ranger who does superior damage? Or cast a spell that will aid in restraining, giving everyone advantage, like Ensnaring strike or entangle? I mean, you are relying on Fog Cloud as is. Yeah, a lot more set-up and potentially a level 11 ability. You really don't sell these plans very well. Well, to start with, Sanctuary isn't a ritual spell, so that would be illegal. Also, who cares if the familiar can't attack, neither can your beast if you want to use the Help Action. And the reason I isolated the abilities is because it is generally agreed that the beast's damage falls well under the Ranger's, meaning that at a certain point, your best option is to get advantage from help constantly... at which point your entire subclass is just a beefy familiar who is likely too large to scout properly. Look, I get you like it, but these points have been beaten to death for years. I doubt you are really going to present something that actually makes them worthwhile. [/QUOTE]
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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