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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Asisreo" data-source="post: 8123512" data-attributes="member: 7019027"><p>You can do both, though. You admitted in your pre-level 8 explanation that your 4d8+9=27 damage is still under the 29.5 non-feat Wolf Spider Ranger. It isn't until level 8 or a V-human that you claimed that the Feat Hunter does more damage, but I showed that if the Beastmaster Ranger takes the feat where your Hunter takes the +1, the Ranger has once again outdamaged the Hunter and will continue to do so onward. From levels 3-20, the beastmaster does more damage.</p><p>If I'm fighting an Orc Warchief, I'm not having my beast engage it in combat. You're right that Brute-type enemies are effective against the Poisonous Snake, so I'd just have them attack other characters and use my own strength against the brutes, or let better equipped Party Members like the Bard or Sorcerer handle it. </p><p></p><p>I can't accurately formulate a plan based on a hypothetical, but its times like these where common sense precedes all else in battle. If someone says that using your 2d6 greatsword isn't working because of immunity, its time to bring out your +1 dagger, even if it isn't as strong generally. Adaptation in combat is more important than any class feature, race, spell, or number on your stat sheet. </p><p></p><p></p><p>Speak With Animals isn't that big of a deal, especially past level 5, but if you do want to preserve Spell Slots as much as possible, you can have the animal simply make a certain noise if there are hostiles wherever it was sent scouting. </p><p>If your companion doesn't have a base 13 AC, you can either give them barkskin or you can find them barding. If your companion is low on health, you can cast spells like Healing Spirit to bring their health back up. If you have excess potions of healing that nobody is using, use em on your companion. There's quite a few ways to increase the defensive abilities of the beast. Even still, you if it goes down, you should be able to heal it back up again. </p><p></p><p></p><p>It doesn't have to be optimal but you shouldn't judge a book by its cover and you certainly shouldn't criticize a class when played incompetently. Its noone's fault but the player if they play against the design structure of a class for their own fantasy. I'm not saying its wrong for a player to <em>want</em> a certain companion and to have it be extremely combat competent even if it isn't, but expecting the book to conform to all your fantasies at once isn't necessarily realistic. Don't mistake what I'm saying, I'd absolutely love more subclass options for companion-type rangers but I don't want to see the beastmaster misrepresented. </p><p></p><p>If a player wants to have a hyper-efficient combat falcon, that's absolutely justified. A DM could just reskin the Pteradon as a falcon and give it wisdom equal to a hawk, keen sight, and make it tiny. </p><p>Beasts, Monstrosities, and humanoid enemies are the most common enemy adventurers face. Of these 3, the most likely to have resistance or immunities are the monstrosities but I'd say even most monstrosities have neither. The creatures that commonly have them are fiends, undead, constructs, and elementals. All of which are pretty rare unless your campaign revolves around them, with the only possible exception being undead.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8123512, member: 7019027"] You can do both, though. You admitted in your pre-level 8 explanation that your 4d8+9=27 damage is still under the 29.5 non-feat Wolf Spider Ranger. It isn't until level 8 or a V-human that you claimed that the Feat Hunter does more damage, but I showed that if the Beastmaster Ranger takes the feat where your Hunter takes the +1, the Ranger has once again outdamaged the Hunter and will continue to do so onward. From levels 3-20, the beastmaster does more damage. If I'm fighting an Orc Warchief, I'm not having my beast engage it in combat. You're right that Brute-type enemies are effective against the Poisonous Snake, so I'd just have them attack other characters and use my own strength against the brutes, or let better equipped Party Members like the Bard or Sorcerer handle it. I can't accurately formulate a plan based on a hypothetical, but its times like these where common sense precedes all else in battle. If someone says that using your 2d6 greatsword isn't working because of immunity, its time to bring out your +1 dagger, even if it isn't as strong generally. Adaptation in combat is more important than any class feature, race, spell, or number on your stat sheet. Speak With Animals isn't that big of a deal, especially past level 5, but if you do want to preserve Spell Slots as much as possible, you can have the animal simply make a certain noise if there are hostiles wherever it was sent scouting. If your companion doesn't have a base 13 AC, you can either give them barkskin or you can find them barding. If your companion is low on health, you can cast spells like Healing Spirit to bring their health back up. If you have excess potions of healing that nobody is using, use em on your companion. There's quite a few ways to increase the defensive abilities of the beast. Even still, you if it goes down, you should be able to heal it back up again. It doesn't have to be optimal but you shouldn't judge a book by its cover and you certainly shouldn't criticize a class when played incompetently. Its noone's fault but the player if they play against the design structure of a class for their own fantasy. I'm not saying its wrong for a player to [I]want[/I] a certain companion and to have it be extremely combat competent even if it isn't, but expecting the book to conform to all your fantasies at once isn't necessarily realistic. Don't mistake what I'm saying, I'd absolutely love more subclass options for companion-type rangers but I don't want to see the beastmaster misrepresented. If a player wants to have a hyper-efficient combat falcon, that's absolutely justified. A DM could just reskin the Pteradon as a falcon and give it wisdom equal to a hawk, keen sight, and make it tiny. Beasts, Monstrosities, and humanoid enemies are the most common enemy adventurers face. Of these 3, the most likely to have resistance or immunities are the monstrosities but I'd say even most monstrosities have neither. The creatures that commonly have them are fiends, undead, constructs, and elementals. All of which are pretty rare unless your campaign revolves around them, with the only possible exception being undead. [/QUOTE]
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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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