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It's official, WOTC hates Rangers (Tasha's version of Favored Foe is GARBAGE)
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<blockquote data-quote="Chaosmancer" data-source="post: 8124253" data-attributes="member: 6801228"><p>Huh? Why the heck did I type that? I meant Hunter's Mark. Most have had my warlock on the brain. Apologies.</p><p></p><p></p><p></p><p>You misunderstand.</p><p></p><p>Magic weapons? All of the Ranger's attacks are boosted by that weapon</p><p>MAgic armor? All of the ranger's defenses are boosted by that armor</p><p>Haste spell? Boon? ect. </p><p></p><p>A single unit being buffed is much easier to manage that two. You are splitting all of your treasure and resources between both of the units, which is just less effective.</p><p></p><p></p><p></p><p>Yes, I understand that. But fighting Fiends or Undead or Constructs or Elementals more than once over 20 levels of play? Especially since the vast majority of high level enemies are either Fiends or Undead? </p><p></p><p>I'd say that is relevant.</p><p></p><p></p><p></p><p>Yes, it was late and I was typing fast.</p><p></p><p></p><p></p><p>Going down your list of spells: Concentration, Concentration, not concentration but only works against poison, spell tax for healing, and Concentration. </p><p></p><p>The fact that you can spend your action to stabilize it (wasting a turn in preventing death instead of dealing with the enemy) and a 4th and 2nd level slot trying to keep your creature alive doesn't exactly show that they are going to be useful in the fight at that level. </p><p></p><p></p><p></p><p>There is a fairly large difference between "My DM likes a very specific type of enemy that I am not built to deal with well" compared to "My DM likes playing beyond level 10"</p><p></p><p></p><p></p><p>Congrats, you used a spell to potentially let your beast survive a single CR 12 monster for maybe two turns of combat, at level 20. </p><p></p><p>But, what I'm seeing here is that you are going to be devoting your spell slots to keeping your beast alive, instead of using them to help win the fight. You are pumping a lot of resources into this.</p><p></p><p></p><p></p><p>If your concentration is free, you should be using it to affect the fight directly. Silence, Spike Growth, Healing spirit, 2nd level Hail of Thorns, Hunter's Mark. A lot of good options here beyond "make my beasts AC 16" (also, don't know if you remember this, but RAW, if your prof bonus would make their AC higher than 16... it stays 16)</p><p></p><p></p><p></p><p>Right. </p><p></p><p>"You disagree with me, therefore you must be doing it wrong, and since you don't understand the class you can't have an opinion on it" </p><p></p><p>That is elitist.</p><p></p><p></p><p></p><p>Imp as an invisible spider? Even if you need to roll (which... why?) they have advantage and a +5 stealth, for an effective +10</p><p></p><p>And, since the Warlock can look through their eyes and is telepathically communicating, you can both look, giving you advantage on perception checks and using the higher mod between the two of you. Which, assuming proficiency, I think works out to be an effective +9.</p><p></p><p></p><p></p><p>Look, this is clearly going in circles, and I don't see this ending any time soon. </p><p></p><p>Blindsight spider? That is 10 ft. Sure, if they get right next to something they can know it is there, but how does that help them more than a Rogue with darkvision? </p><p></p><p>And what about the fact that literally every Beastmaster ability is related to combat? </p><p></p><p>Can't be dispelled? Sure, but they can be killed and a dog-sized spider is going to be attacked when it is noticed, and since it is scouting and you have no ability to give it commands... it is basically just going to die. </p><p></p><p>I mean, you realize that a very possible outcome of sending your spider in to scout a location is that it just never comes back, right? You get no information, just "an hour later and no sign of Spider-Bro."</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8124253, member: 6801228"] Huh? Why the heck did I type that? I meant Hunter's Mark. Most have had my warlock on the brain. Apologies. You misunderstand. Magic weapons? All of the Ranger's attacks are boosted by that weapon MAgic armor? All of the ranger's defenses are boosted by that armor Haste spell? Boon? ect. A single unit being buffed is much easier to manage that two. You are splitting all of your treasure and resources between both of the units, which is just less effective. Yes, I understand that. But fighting Fiends or Undead or Constructs or Elementals more than once over 20 levels of play? Especially since the vast majority of high level enemies are either Fiends or Undead? I'd say that is relevant. Yes, it was late and I was typing fast. Going down your list of spells: Concentration, Concentration, not concentration but only works against poison, spell tax for healing, and Concentration. The fact that you can spend your action to stabilize it (wasting a turn in preventing death instead of dealing with the enemy) and a 4th and 2nd level slot trying to keep your creature alive doesn't exactly show that they are going to be useful in the fight at that level. There is a fairly large difference between "My DM likes a very specific type of enemy that I am not built to deal with well" compared to "My DM likes playing beyond level 10" Congrats, you used a spell to potentially let your beast survive a single CR 12 monster for maybe two turns of combat, at level 20. But, what I'm seeing here is that you are going to be devoting your spell slots to keeping your beast alive, instead of using them to help win the fight. You are pumping a lot of resources into this. If your concentration is free, you should be using it to affect the fight directly. Silence, Spike Growth, Healing spirit, 2nd level Hail of Thorns, Hunter's Mark. A lot of good options here beyond "make my beasts AC 16" (also, don't know if you remember this, but RAW, if your prof bonus would make their AC higher than 16... it stays 16) Right. "You disagree with me, therefore you must be doing it wrong, and since you don't understand the class you can't have an opinion on it" That is elitist. Imp as an invisible spider? Even if you need to roll (which... why?) they have advantage and a +5 stealth, for an effective +10 And, since the Warlock can look through their eyes and is telepathically communicating, you can both look, giving you advantage on perception checks and using the higher mod between the two of you. Which, assuming proficiency, I think works out to be an effective +9. Look, this is clearly going in circles, and I don't see this ending any time soon. Blindsight spider? That is 10 ft. Sure, if they get right next to something they can know it is there, but how does that help them more than a Rogue with darkvision? And what about the fact that literally every Beastmaster ability is related to combat? Can't be dispelled? Sure, but they can be killed and a dog-sized spider is going to be attacked when it is noticed, and since it is scouting and you have no ability to give it commands... it is basically just going to die. I mean, you realize that a very possible outcome of sending your spider in to scout a location is that it just never comes back, right? You get no information, just "an hour later and no sign of Spider-Bro." [/QUOTE]
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