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<blockquote data-quote="Cadfan" data-source="post: 4765678" data-attributes="member: 40961"><p>The feylock, as near as I can tell, is close to unkillable. Great defenses, almost impossible to pin down, the list goes on.</p><p> </p><p>Our feylock plays by cursing people and running into melee reach, casting eyebite while flanking and provoking opportunity attacks from enemies who have been marked by our fighter. Between being invisible post-attack versus the enemy with whom he's in melee reach, teleportation allows him to retreat to safety outside of his own turn order.</p><p> </p><p>It took him a while to catch on to this, but now that he's getting flanking bonuses and point blank shot bonuses on the vast majority of his attacks, and now that he's come to realize that sticking near the fighter coupled with shadow walk and teleportation makes him much, much more durable than he thought, he's really enjoying the class.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4765678, member: 40961"] The feylock, as near as I can tell, is close to unkillable. Great defenses, almost impossible to pin down, the list goes on. Our feylock plays by cursing people and running into melee reach, casting eyebite while flanking and provoking opportunity attacks from enemies who have been marked by our fighter. Between being invisible post-attack versus the enemy with whom he's in melee reach, teleportation allows him to retreat to safety outside of his own turn order. It took him a while to catch on to this, but now that he's getting flanking bonuses and point blank shot bonuses on the vast majority of his attacks, and now that he's come to realize that sticking near the fighter coupled with shadow walk and teleportation makes him much, much more durable than he thought, he's really enjoying the class. [/QUOTE]
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