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<blockquote data-quote="Falling Icicle" data-source="post: 4766040" data-attributes="member: 17077"><p>If you think WotC hates fey locks, just look at what they've done to the wizard...</p><p></p><p>An entire build for the wizard class, the war mage, focused on what was supposedly the main part of the "controller" role, dealing damage to a large number of foes at once. But now? They added the Sorcerer, an "area striker" (which goes completely, 100% against the very defintion of a "striker" in the PHB), which blows things up far better than war wizard can ever hope to. And if you miss Cantrips that much, just make a Gnome Sorcerer, with one feat you have 3 of the 4 cantrips available to wizards (albeit once per encounter, but how often do you need them anyway).</p><p></p><p>They took some of the most iconic wizard spells from past editions (Haste, Baleful Polymorph, etc) and gave them to other classes. They didn't even do so under a different name, making it clear that turning people into harmless critters is now something Druids do, not wizards, and speeding up your party member's belongs to the Bard now. Talk about a slap in the face!</p><p></p><p>They made an entire build for wizards based around summoning, but it sucks. The summoned creatures have half the wizard's hit points and cost him a healing surge if he dies. Wizards have the lowest hit points and healing surges of any class in the game, and they make these two weaknesses essential parts of a wizard build? And to add insult to injury, not a single wizard summon can use a minor or move action to attack. They all require a standard action. The Invoker class has summons that can attack as a minor action. So yeah, I summon this huge mountain thing, but it has half of my measly hit points and I have to sit there and do nothing myself to control it. Yay... And THIS is what I waited for Arcane Power for?</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4766040, member: 17077"] If you think WotC hates fey locks, just look at what they've done to the wizard... An entire build for the wizard class, the war mage, focused on what was supposedly the main part of the "controller" role, dealing damage to a large number of foes at once. But now? They added the Sorcerer, an "area striker" (which goes completely, 100% against the very defintion of a "striker" in the PHB), which blows things up far better than war wizard can ever hope to. And if you miss Cantrips that much, just make a Gnome Sorcerer, with one feat you have 3 of the 4 cantrips available to wizards (albeit once per encounter, but how often do you need them anyway). They took some of the most iconic wizard spells from past editions (Haste, Baleful Polymorph, etc) and gave them to other classes. They didn't even do so under a different name, making it clear that turning people into harmless critters is now something Druids do, not wizards, and speeding up your party member's belongs to the Bard now. Talk about a slap in the face! They made an entire build for wizards based around summoning, but it sucks. The summoned creatures have half the wizard's hit points and cost him a healing surge if he dies. Wizards have the lowest hit points and healing surges of any class in the game, and they make these two weaknesses essential parts of a wizard build? And to add insult to injury, not a single wizard summon can use a minor or move action to attack. They all require a standard action. The Invoker class has summons that can attack as a minor action. So yeah, I summon this huge mountain thing, but it has half of my measly hit points and I have to sit there and do nothing myself to control it. Yay... And THIS is what I waited for Arcane Power for? [/QUOTE]
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