Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
It's ready to test!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lansolyn" data-source="post: 1819311" data-attributes="member: 24115"><p>Alrighty folks, this is the moment you've all been waiting for. The upgrade alter is ready for your testing enjoyment. Just download the attacked module and play it in single player with your favorite character! Test out the different item properties and let me know if you find anything wrong. </p><p></p><p>Just so everyone knows...</p><p>There is an XP cost associated with upgrading an item. This is how it works. (For all who care the formula's used are at the bottom by their step letter. IE formulas used in step A will be under step A at the bottom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>A) The module will determine the approximate enhancement value of your item. </p><p></p><p>B) Then the module will add the new item bonus level to that. (If you get a level 1 bonus it adds +1 and so on up till 5 for +5.)</p><p></p><p>C) The module translates this back into a Gold Piece Value for your item, and then...</p><p></p><p>D) The module calculates the difference between the approximate gold piece value for the new item and the current (old) gold piece value for the item. </p><p></p><p>E) You will then pay 5% of the difference in XP.</p><p></p><p> In essence you only pay for the upgrades. Not for the current enchantment of the item. Please keep in mind that the progression of the cost per enchantment is exponential. Each upgrade will be more expensive then the last.</p><p></p><p> Because of the way the computer has to handle the numbers the enchantment costs are approximate. That means that sometimes you'll pay a little more for an enchantment that you think should cost XYZ, and sometimes you will pay less than that cost. However, in the end it should all balance out =)</p><p></p><p> Post here with BUGS and with REQUESTS. I'll fix the bugs (or do my best) and I'll think about requests. PLEASE NOTE: I will NOT cange the XP cost. Changing the xp cost will require me to manual edit the 200+ individual item property scripts that make this work. (Unless of course there's a bug and you're paying 912376 xp for a +1 upgrade or something...) When all the bugs are fixed I'll submit a polished copy for morrus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks All!!</p><p>Lansolyn </p><p></p><p>FORMULAS:</p><p></p><p>A) Square Root of (GPV / 2000) = oldbonus</p><p>B) oldbonus + enchantment (IE 1 - 5) = newbonus</p><p>C) ((newbonus * newbonus) * 2000) = newGPV</p><p>D) newGPV - GPV = golddifference</p><p>E) golddifference * .05 = XP cost</p></blockquote><p></p>
[QUOTE="Lansolyn, post: 1819311, member: 24115"] Alrighty folks, this is the moment you've all been waiting for. The upgrade alter is ready for your testing enjoyment. Just download the attacked module and play it in single player with your favorite character! Test out the different item properties and let me know if you find anything wrong. Just so everyone knows... There is an XP cost associated with upgrading an item. This is how it works. (For all who care the formula's used are at the bottom by their step letter. IE formulas used in step A will be under step A at the bottom :)) A) The module will determine the approximate enhancement value of your item. B) Then the module will add the new item bonus level to that. (If you get a level 1 bonus it adds +1 and so on up till 5 for +5.) C) The module translates this back into a Gold Piece Value for your item, and then... D) The module calculates the difference between the approximate gold piece value for the new item and the current (old) gold piece value for the item. E) You will then pay 5% of the difference in XP. In essence you only pay for the upgrades. Not for the current enchantment of the item. Please keep in mind that the progression of the cost per enchantment is exponential. Each upgrade will be more expensive then the last. Because of the way the computer has to handle the numbers the enchantment costs are approximate. That means that sometimes you'll pay a little more for an enchantment that you think should cost XYZ, and sometimes you will pay less than that cost. However, in the end it should all balance out =) Post here with BUGS and with REQUESTS. I'll fix the bugs (or do my best) and I'll think about requests. PLEASE NOTE: I will NOT cange the XP cost. Changing the xp cost will require me to manual edit the 200+ individual item property scripts that make this work. (Unless of course there's a bug and you're paying 912376 xp for a +1 upgrade or something...) When all the bugs are fixed I'll submit a polished copy for morrus :) Thanks All!! Lansolyn FORMULAS: A) Square Root of (GPV / 2000) = oldbonus B) oldbonus + enchantment (IE 1 - 5) = newbonus C) ((newbonus * newbonus) * 2000) = newGPV D) newGPV - GPV = golddifference E) golddifference * .05 = XP cost [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
It's ready to test!
Top