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<blockquote data-quote="Elendiel" data-source="post: 1819385" data-attributes="member: 14963"><p>Thanks, Spoony and Lansolyn. It works, and the array of choices is really impressive and thorough. XP loss doesn't seem too steep, really.</p><p></p><p>But I've read back a previous thread on this, and I have a problem with the gems being acquired from monsters.</p><p></p><p>Putting aside the issue of which monster will drop which gem of which type and which power level (assuming it's not totally random), I would say that this spawning of an item on many a creature's death might significantly worsen the lag we're already having. (Plus, modifying or even creating numerous creatures' inventories will be time-consuming to implement, I think.) </p><p></p><p>So, couldn't these gems simply be sold by the Item Merchant in the Emporium, in her Misc. section? You could price them accordingly so that not everyone who's a level 3 char gets really crazy equipment too quickly (Russ and I are perfectly aware various people pass money from their rich, powerful chars to their poor, beginning ones, but I'll let that pass for now), and it would be much simpler to implement in the module. Thoughts?</p></blockquote><p></p>
[QUOTE="Elendiel, post: 1819385, member: 14963"] Thanks, Spoony and Lansolyn. It works, and the array of choices is really impressive and thorough. XP loss doesn't seem too steep, really. But I've read back a previous thread on this, and I have a problem with the gems being acquired from monsters. Putting aside the issue of which monster will drop which gem of which type and which power level (assuming it's not totally random), I would say that this spawning of an item on many a creature's death might significantly worsen the lag we're already having. (Plus, modifying or even creating numerous creatures' inventories will be time-consuming to implement, I think.) So, couldn't these gems simply be sold by the Item Merchant in the Emporium, in her Misc. section? You could price them accordingly so that not everyone who's a level 3 char gets really crazy equipment too quickly (Russ and I are perfectly aware various people pass money from their rich, powerful chars to their poor, beginning ones, but I'll let that pass for now), and it would be much simpler to implement in the module. Thoughts? [/QUOTE]
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