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It's really weird loving D&D and not loving the current rules.
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<blockquote data-quote="R_J_K75" data-source="post: 8702264" data-attributes="member: 6921294"><p>When 3E came out I thought the innovations were great from AD&D. 4E we played for a bit and then switched to Pathfinder, then to 5E. But I feel the same way about the rules as you. Even though 5E is streamlined enough, it still seems like there's more nuances in the rules than I'd like and the page flipping to put all the relevant ones together just annoys me. In a lot of ways, the class features all seem the same but are named something different but get the same effect in some instances. If I had the wherewithal to go back and read 2E I think I'd rather play that, but we play 5E because that was the decision we made when our group got together. I really wish that WotC followed through with the modularity model they were working towards before 5Es release. I know the DMG has optional rules, but I'd prefer a very stripped-down ruleset, 50 pages or so. If you can imagine doing it and want to try it go ahead, after all at the end of the day you have a 50/50% of sucess or failure. Maybe a few options but I don't need as many as there are. I'm old and my feeble brain can't remember all of them anymore. I want D&D Geriatric.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8702264, member: 6921294"] When 3E came out I thought the innovations were great from AD&D. 4E we played for a bit and then switched to Pathfinder, then to 5E. But I feel the same way about the rules as you. Even though 5E is streamlined enough, it still seems like there's more nuances in the rules than I'd like and the page flipping to put all the relevant ones together just annoys me. In a lot of ways, the class features all seem the same but are named something different but get the same effect in some instances. If I had the wherewithal to go back and read 2E I think I'd rather play that, but we play 5E because that was the decision we made when our group got together. I really wish that WotC followed through with the modularity model they were working towards before 5Es release. I know the DMG has optional rules, but I'd prefer a very stripped-down ruleset, 50 pages or so. If you can imagine doing it and want to try it go ahead, after all at the end of the day you have a 50/50% of sucess or failure. Maybe a few options but I don't need as many as there are. I'm old and my feeble brain can't remember all of them anymore. I want D&D Geriatric. [/QUOTE]
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It's really weird loving D&D and not loving the current rules.
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