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General Tabletop Discussion
*Dungeons & Dragons
It's Session Zero! How Much Backstory Do You Give Your Character?
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<blockquote data-quote="Staffan" data-source="post: 9376075" data-attributes="member: 907"><p>Yes? It's a group game. You don't get the spotlight all of the time.</p><p></p><p>I don't know if you've watched Critical Role, particularly campaign 1. One of the characters is the son of deposed nobility, whose ancestral lands were conquered by some unsavory folks when he was a young lad, and he managed to escape. Eventually, these unsavory folks make an entrance in the actual campaign, leading to the PCs liberating the ancestral lands from said unsavory folks. Would this have been more or less satisfying if the group had been leading a rebellion without any connection to one of the PCs?</p><p></p><p>Or look at the TV show Babylon 5. In the early seasons, there were many episodes that started with a figure from someone's past coming to the station. Doing that means that this character has a built-in relationship to that PC, and you don't need to spend a whole lot of time developing it. This works best with characters that start out experienced, without necessarily having their backstory written out in great detail. For example, if a character "grew up in the circus", you don't have to write up everyone else who worked at the circus in order to introduce a friend from back in the day.</p><p></p><p>Of course, not every NPC (be they villain, rival, or ally) will be connected to anyone's backstory. But the ones that are feel a lot more satisfying.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9376075, member: 907"] Yes? It's a group game. You don't get the spotlight all of the time. I don't know if you've watched Critical Role, particularly campaign 1. One of the characters is the son of deposed nobility, whose ancestral lands were conquered by some unsavory folks when he was a young lad, and he managed to escape. Eventually, these unsavory folks make an entrance in the actual campaign, leading to the PCs liberating the ancestral lands from said unsavory folks. Would this have been more or less satisfying if the group had been leading a rebellion without any connection to one of the PCs? Or look at the TV show Babylon 5. In the early seasons, there were many episodes that started with a figure from someone's past coming to the station. Doing that means that this character has a built-in relationship to that PC, and you don't need to spend a whole lot of time developing it. This works best with characters that start out experienced, without necessarily having their backstory written out in great detail. For example, if a character "grew up in the circus", you don't have to write up everyone else who worked at the circus in order to introduce a friend from back in the day. Of course, not every NPC (be they villain, rival, or ally) will be connected to anyone's backstory. But the ones that are feel a lot more satisfying. [/QUOTE]
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It's Session Zero! How Much Backstory Do You Give Your Character?
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