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It's so hard to die!
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<blockquote data-quote="Oofta" data-source="post: 8271388" data-attributes="member: 6801845"><p>This is closely related to the other thread, but a DM can always kill off PCs if they want. Yes, 5E is less "oops your dead".</p><p></p><p>I had an encounter a little bit back with a 10th level party. Due to some not-so-spectacular tactics and bad rolls the rogue (my wife's PC) got surrounded by bad guys, the cleric couldn't keep up with the damage and she dropped to zero a couple of times. The dice turned and the rogue survived after 2 failed death saves. The cleric was out of 3rd level spells at that point so if she had been attacked 1 more time she would have been dead. In other 5E campaigns, I've killed off PCs that were around 15th level.</p><p></p><p>I don't run a particularly deadly campaign because that's what my players prefer. But if I wanted to kill off PCs left and right it's not hard. Focus fire, block access, negate the healer if you can (or target them first), double tap when PCs drop to zero. You get advantage to hit someone unconscious, every hit against an unconscious individual is a critical, crits cause 2 death saves.</p><p></p><p>The standard encounter guidelines seem to be targeted at a group of 4 novice players with no feats or magic, so I always adjust difficulty based on the group. If you want to kill off PCs, turn it up to 11. If that doesn't work, turn it up to 12 and so on. Even if you have to throw a swarm of flying tarrasques, you can always kill off PCs if you want.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8271388, member: 6801845"] This is closely related to the other thread, but a DM can always kill off PCs if they want. Yes, 5E is less "oops your dead". I had an encounter a little bit back with a 10th level party. Due to some not-so-spectacular tactics and bad rolls the rogue (my wife's PC) got surrounded by bad guys, the cleric couldn't keep up with the damage and she dropped to zero a couple of times. The dice turned and the rogue survived after 2 failed death saves. The cleric was out of 3rd level spells at that point so if she had been attacked 1 more time she would have been dead. In other 5E campaigns, I've killed off PCs that were around 15th level. I don't run a particularly deadly campaign because that's what my players prefer. But if I wanted to kill off PCs left and right it's not hard. Focus fire, block access, negate the healer if you can (or target them first), double tap when PCs drop to zero. You get advantage to hit someone unconscious, every hit against an unconscious individual is a critical, crits cause 2 death saves. The standard encounter guidelines seem to be targeted at a group of 4 novice players with no feats or magic, so I always adjust difficulty based on the group. If you want to kill off PCs, turn it up to 11. If that doesn't work, turn it up to 12 and so on. Even if you have to throw a swarm of flying tarrasques, you can always kill off PCs if you want. [/QUOTE]
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It's so hard to die!
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