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It's so hard to die!
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<blockquote data-quote="TwoSix" data-source="post: 8271439" data-attributes="member: 205"><p>That doesn't work as well as one would hope, as it's pretty easy to restore everyone to full hit points with only a moderate investment of spell slots. What really drives a feeling of attrition is the actual lack of spell slots, which means that characters with spells do tend to hoard them, which I'm totally OK with!</p><p></p><p>What I did differently to help mitigate the feeling of lack of options, but still retain the attrition feel, is give out a fair amount of special abilities that recharge at in game time periods (dawn, dusk, noon or midnight, depending on the type of ability), as well as a number of minor consumables that can be crafted during the "long rest". (A long rest is 72 hours and requires civilization.) Hit Dice can be sent in combat, one Hit Die can be spent whenever the character takes the Dodge action. </p><p></p><p>Granted, this is in a heavily houseruled 5e hack, so it isn't apples-to-apples with normal 5e, but I don't think it's impossible to do so. I do agree that "just make the long rest 7 days" is too simplistic, there's a battery of changes needed to really support the desired goal of not requiring 6-8 encounters per 24 hours to achieve rough balance.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8271439, member: 205"] That doesn't work as well as one would hope, as it's pretty easy to restore everyone to full hit points with only a moderate investment of spell slots. What really drives a feeling of attrition is the actual lack of spell slots, which means that characters with spells do tend to hoard them, which I'm totally OK with! What I did differently to help mitigate the feeling of lack of options, but still retain the attrition feel, is give out a fair amount of special abilities that recharge at in game time periods (dawn, dusk, noon or midnight, depending on the type of ability), as well as a number of minor consumables that can be crafted during the "long rest". (A long rest is 72 hours and requires civilization.) Hit Dice can be sent in combat, one Hit Die can be spent whenever the character takes the Dodge action. Granted, this is in a heavily houseruled 5e hack, so it isn't apples-to-apples with normal 5e, but I don't think it's impossible to do so. I do agree that "just make the long rest 7 days" is too simplistic, there's a battery of changes needed to really support the desired goal of not requiring 6-8 encounters per 24 hours to achieve rough balance. [/QUOTE]
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