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It's so hard to die!
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<blockquote data-quote="Retreater" data-source="post: 8271490" data-attributes="member: 42040"><p>Here's the thing. It's impossible to permanently kill a single character in PF2 if you're playing by the rules. It's very difficult to kill a single character in 5e as well. What's not hard is a TPK. In fact, that's the only way I have ever had character deaths in these systems. They are all up (or will be in a round), or they're all down. </p><p></p><p>The Hero Point meta currency in PF2 ensures that a character cannot die. Spending your Hero Points means your character is stabilized and no longer dying. As long as there are other party members there to recover your body and to keep you from taking additional damage, you're going to be fine. </p><p></p><p>Healing is so easy to come by in 5e that dropping to 0 hp is at worst a temporary speed bump to winning. </p><p></p><p>This facilitates the story-based campaign playstyle of modern gaming. A lot of modern boardgames are the same way - no one has to sit out. The game ends when one character dies/loses or the character can't die.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8271490, member: 42040"] Here's the thing. It's impossible to permanently kill a single character in PF2 if you're playing by the rules. It's very difficult to kill a single character in 5e as well. What's not hard is a TPK. In fact, that's the only way I have ever had character deaths in these systems. They are all up (or will be in a round), or they're all down. The Hero Point meta currency in PF2 ensures that a character cannot die. Spending your Hero Points means your character is stabilized and no longer dying. As long as there are other party members there to recover your body and to keep you from taking additional damage, you're going to be fine. Healing is so easy to come by in 5e that dropping to 0 hp is at worst a temporary speed bump to winning. This facilitates the story-based campaign playstyle of modern gaming. A lot of modern boardgames are the same way - no one has to sit out. The game ends when one character dies/loses or the character can't die. [/QUOTE]
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