Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
It's so hard to die!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 8271552" data-attributes="member: 1210"><p>Have you tried it? </p><p></p><p>A. This isn't true at all. You need multiple <em>attacks, </em>which many- perhaps even most- monsters of even middling CR have. </p><p></p><p>B. Again, this isn't required. Only one foe needs to focus on the unconscious guy- for instance, one ghoul that stats to devour him- and suddenly the threat is very, very real.</p><p></p><p>C. I'm not sure what your point is here. Isn't this always the case- that to kill a pc, you have to do a bunch of damage here first? It sounds like you're reiterating point A.</p><p></p><p>D. Again, this goes without saying. <em>Of course </em>a pc won't die if someone else can heal them first. </p><p></p><p>Let's say the party is facing off against monsters with a claw/claw/bite multiattack. Only one monster needs to focus on the unconscious guy to kill him, and it will slay him in a single turn if it hits with two of three attacks. Let's say the monsters all go on one turn, and one monster drops a pc. The next monster in line can probably kill him before any other pc even has a chance to respond; this is one reason why all the analysis about how letting pcs go down and then bouncing them back up is flawed. </p><p></p><p>In my experience, most people who either complain or crow about how hard it is to kill pcs in 5e simply haven't been in a combat where the dm took the gloves off and gave it a good try. Ruthless play, no giving the pcs a chance to heal the downed guy, good tactics, no fudging the dice to save the party.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8271552, member: 1210"] Have you tried it? A. This isn't true at all. You need multiple [I]attacks, [/I]which many- perhaps even most- monsters of even middling CR have. B. Again, this isn't required. Only one foe needs to focus on the unconscious guy- for instance, one ghoul that stats to devour him- and suddenly the threat is very, very real. C. I'm not sure what your point is here. Isn't this always the case- that to kill a pc, you have to do a bunch of damage here first? It sounds like you're reiterating point A. D. Again, this goes without saying. [I]Of course [/I]a pc won't die if someone else can heal them first. Let's say the party is facing off against monsters with a claw/claw/bite multiattack. Only one monster needs to focus on the unconscious guy to kill him, and it will slay him in a single turn if it hits with two of three attacks. Let's say the monsters all go on one turn, and one monster drops a pc. The next monster in line can probably kill him before any other pc even has a chance to respond; this is one reason why all the analysis about how letting pcs go down and then bouncing them back up is flawed. In my experience, most people who either complain or crow about how hard it is to kill pcs in 5e simply haven't been in a combat where the dm took the gloves off and gave it a good try. Ruthless play, no giving the pcs a chance to heal the downed guy, good tactics, no fudging the dice to save the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It's so hard to die!
Top