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It's so hard to die!
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<blockquote data-quote="touc" data-source="post: 8271586" data-attributes="member: 19270"><p>Yep. Rather than bring back a lot of "save or die" effects like Type E poisons from AD&D, we made a house-rule for what happens at 0 hp to make the threat of death greater. We did that because:</p><p></p><p><strong>"D&D is yours." </strong>(Mike Mearls 2014 preface to PHB). That's been a maxim since Gygax and Arneson and all those folks started rolling dice.</p><p></p><p>Unless you're playing in fixed-rule Adventurer's League, if you <strong>and your players</strong> don't like how D&D makes it harder for a character to die, you have the freedom to tweak that. If you don't like what D&D is doing to orcs, or races, or monster abilities, do it your way. </p><p></p><p>I think this gets lost in the shuffle, that it's okay to make up or change rules when you see something that doesn't make sense or doesn't fit how you like to play.</p></blockquote><p></p>
[QUOTE="touc, post: 8271586, member: 19270"] Yep. Rather than bring back a lot of "save or die" effects like Type E poisons from AD&D, we made a house-rule for what happens at 0 hp to make the threat of death greater. We did that because: [B]"D&D is yours." [/B](Mike Mearls 2014 preface to PHB). That's been a maxim since Gygax and Arneson and all those folks started rolling dice. Unless you're playing in fixed-rule Adventurer's League, if you [B]and your players[/B] don't like how D&D makes it harder for a character to die, you have the freedom to tweak that. If you don't like what D&D is doing to orcs, or races, or monster abilities, do it your way. I think this gets lost in the shuffle, that it's okay to make up or change rules when you see something that doesn't make sense or doesn't fit how you like to play. [/QUOTE]
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