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It's so hard to die!
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<blockquote data-quote="Stalker0" data-source="post: 8272639" data-attributes="member: 5889"><p>The archers plan was to focus on a single character and kill them. The party had no foreknowledge, they literally had teleported into a trap. I’d say they had two items each so effective 15-16 level by your stats.</p><p></p><p>for those curious it went like this (not exact timings just the highlights).</p><p></p><p>1) party wizard cast wall of force to create a dome and save the party from annihilation.</p><p></p><p>2) some GitHyanki warriors misty step in and engage the fighters.</p><p></p><p>3) sorc casts fog cloud in the dome, prevents further misty step and hides the PCs actions.</p><p></p><p>4) wizard familiar was out of the area at the time. It makes a dash toward one of the ships. It gets annihilated but gets close enough to see the location of one of the gun ports, revealing a way in.</p><p></p><p>5) wizard gives coordinates to sorc, he uses a subtle dimension door to take himself and a Paladin into the ship with none the wiser.</p><p></p><p>6) strike team sneaks on the ship and takes hold of the control room.</p><p></p><p>7) they use the ship to start blasting at the archers. The battle master engages them, but the Paladin makes a DC 30 persuasion to try and convince the battle master to stand down (and note the party thought he was insane to try that instead of attacking...they thought otherwise when the saw the roll). I had actually written into the characters backstory his loathing of the battle commander and this entire war campaign...and so he left the ship.</p><p></p><p>8) meanwhile the cleric has buffed his ac, and has magic armor and a cursed shield of missile attraction. The wizard d doors himself and the party ranger to the ship, dropping the force wall.</p><p></p><p>9) the remaining archers release their full hail, but the shield draws in all the fire and gives the cleric resistance. The cleric also is using the dodge action so they have disadvantage. He tanks the damage like the boss and uses heal.</p><p></p><p>10) while the archers focus on the cleric, the ground forces rush into the building where the battle commander is at and engage.</p><p></p><p>11) a three fold battle commences. The wizard puts a resilient sphere around himself and the control wheel, so he is now out of the fight but has complete control of the ship.</p><p></p><p>the ship continues to decimate the archers, players on the ship engage warriors, and ground forces take on the battle commander.</p><p></p><p></p><p>after a long bloodied battle, the players emerge triumphant! Still remembered as the greatest fight of the campaign</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8272639, member: 5889"] The archers plan was to focus on a single character and kill them. The party had no foreknowledge, they literally had teleported into a trap. I’d say they had two items each so effective 15-16 level by your stats. for those curious it went like this (not exact timings just the highlights). 1) party wizard cast wall of force to create a dome and save the party from annihilation. 2) some GitHyanki warriors misty step in and engage the fighters. 3) sorc casts fog cloud in the dome, prevents further misty step and hides the PCs actions. 4) wizard familiar was out of the area at the time. It makes a dash toward one of the ships. It gets annihilated but gets close enough to see the location of one of the gun ports, revealing a way in. 5) wizard gives coordinates to sorc, he uses a subtle dimension door to take himself and a Paladin into the ship with none the wiser. 6) strike team sneaks on the ship and takes hold of the control room. 7) they use the ship to start blasting at the archers. The battle master engages them, but the Paladin makes a DC 30 persuasion to try and convince the battle master to stand down (and note the party thought he was insane to try that instead of attacking...they thought otherwise when the saw the roll). I had actually written into the characters backstory his loathing of the battle commander and this entire war campaign...and so he left the ship. 8) meanwhile the cleric has buffed his ac, and has magic armor and a cursed shield of missile attraction. The wizard d doors himself and the party ranger to the ship, dropping the force wall. 9) the remaining archers release their full hail, but the shield draws in all the fire and gives the cleric resistance. The cleric also is using the dodge action so they have disadvantage. He tanks the damage like the boss and uses heal. 10) while the archers focus on the cleric, the ground forces rush into the building where the battle commander is at and engage. 11) a three fold battle commences. The wizard puts a resilient sphere around himself and the control wheel, so he is now out of the fight but has complete control of the ship. the ship continues to decimate the archers, players on the ship engage warriors, and ground forces take on the battle commander. after a long bloodied battle, the players emerge triumphant! Still remembered as the greatest fight of the campaign [/QUOTE]
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