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It's so hard to die!
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<blockquote data-quote="TheSword" data-source="post: 8273636" data-attributes="member: 6879661"><p>I’m not sure. In a party of 6, it’s possible to create a shield between squishy characters. It’s also much more likely for their to be a spare healer. In a party of three it’s not even a given that there will be a specialist healer, rather than a secondary healer.</p><p></p><p>Not only that, in a party of 3 when a player goes down - all the enemies force is then directed at the remaining two. So they now take 50% more aggression.</p><p></p><p>In 5e, death tends to result from being unconscious with no one to heal/the rest of the party leaving you behind/dropping themselves. A bigger party and scaled opposition might make being dropped to 0 more likely, but I think fulfilling one of second conditions is much rarer.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8273636, member: 6879661"] I’m not sure. In a party of 6, it’s possible to create a shield between squishy characters. It’s also much more likely for their to be a spare healer. In a party of three it’s not even a given that there will be a specialist healer, rather than a secondary healer. Not only that, in a party of 3 when a player goes down - all the enemies force is then directed at the remaining two. So they now take 50% more aggression. In 5e, death tends to result from being unconscious with no one to heal/the rest of the party leaving you behind/dropping themselves. A bigger party and scaled opposition might make being dropped to 0 more likely, but I think fulfilling one of second conditions is much rarer. [/QUOTE]
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