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<blockquote data-quote="Krishnath" data-source="post: 445704" data-attributes="member: 56"><p><span style="color: lightblue">...I'm of course talking about Samhain, the ancient celtic holiday, more commonly known as Halloween.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Here is a creature in the spirit of this festive day. I present for your enjoyment: <strong>the Samhain Spider.</strong></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Spider, Samhain</u></strong></span></p><p><span style="color: lightblue"><strong>Large Magical Beast (Spirit)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 12d10+48 (114 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +7 (+3 Dex, Improved Initiative)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 60', burrow 20'</span></p><p><span style="color: lightblue"><strong>AC:</strong> 21 (-1 Size, +3 Dex, +9 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Bite +17 melee, 2 claws +15 melee</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Bite 2d6+9 plus poison, 2 claws 1d6+3</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 5' by 10'/5'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Fear aura, spell-like abilities, poison</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Scent, darkvision 120', fear immunity, acid and sonic resistance 20, damage reduction 15/+2, spiderclimb,</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +12, Ref +11, Will +9 (+2)</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 23, Dex 17, Con 19, Int 16, Wis 16, Cha 16</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Hide +9 (-4), Listen +13, Knowledge (psychology) +11, Move Silently +11, Spot +17 (+4),</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Dodge, Improved Initiative, Iron Will, Mobility, Multiattack,</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any land and underground</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Solitary</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 12</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> Double Standard</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Usually Chaotic Evil</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> 13-18 HD (Large), 19-36 HD (Huge)</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The samhain spider, also known as the pumpkin spider due to it's coloration is one of the more deadly spiders on the prime material planes.</span></p><p><span style="color: lightblue">The coloration of the samhain spider is quite simple, the creatures head, thorax and legs are all dark green or darkbrown, whereas the spiders hindquarters are a vivid almost glowing orange. The creatures eyes are black.</span></p><p><span style="color: lightblue">Although a samhain spider is highly intelligent and understands several languages, it rarely speaks.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat:</strong></span></p><p><span style="color: lightblue">Samhain Spiders are agressive and intelligent predators that like to play with their food, often trapping victims in elaborate underground mazes the creature has metodically dug out, in which they subject their prey to one horror after another, for as the spider reasons, scared meat tastes better.</span></p><p><span style="color: lightblue"><strong>Fear Aura (sp):</strong> All creatures within 30' of the samhain spider must make a will save (DC: 19) or be stricken with fear. Affected creatures try to flee in any direction that takes them away from the spider, not stoping for 4d4 rounds, if the affected creature is unable to flee, it covers. Creatures making their save are immune for that samhain spiders fear aura for one day.</span></p><p><span style="color: lightblue"><strong>Spell-like Abilities:</strong> At will - <em>Dancing Lights</em>, <em>Faerie Fire</em> and <em>Ghost Sound</em>, 3/day - <em>Blur</em>, <em>Emotion</em> (Despair only), <em>Fear</em>, <em>Mirror Image</em>, <em>Produce Flame</em>, <em>Stinking Cloud</em>, and <em>Ventriloquism</em>; 1/day - <em>Acid Fog</em> and <em>Nightmare</em>. These are as the spells cast by a 12th level sorcerer, DC: 13 plus spell level.</span></p><p><span style="color: lightblue"><strong>Posion (Ex):</strong> DC 20, primary, paralysis, secondary 1d4 Wis, those killed by the poison rise in 1d4 days as allips, unless the body is destroyed, or someone casts <em>remove curse</em> on the body.</span></p><p><span style="color: lightblue"><strong>Spiderclimb (Ex):</strong> As the spell, always active.</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Samhain Spiders get a +4 racial bonus on spot checks.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">© 2002 Kristian L. Jensen</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Comments are as allways appreciated and welcome.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Hope you like it.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Later,</span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 445704, member: 56"] [color=lightblue]...I'm of course talking about Samhain, the ancient celtic holiday, more commonly known as Halloween. Here is a creature in the spirit of this festive day. I present for your enjoyment: [b]the Samhain Spider.[/b] [b][u]Spider, Samhain[/u] Large Magical Beast (Spirit) Hit Dice:[/b] 12d10+48 (114 hp) [b]Initiative:[/b] +7 (+3 Dex, Improved Initiative) [b]Speed:[/b] 60', burrow 20' [b]AC:[/b] 21 (-1 Size, +3 Dex, +9 natural) [b]Attacks:[/b] Bite +17 melee, 2 claws +15 melee [b]Damage:[/b] Bite 2d6+9 plus poison, 2 claws 1d6+3 [b]Face/Reach:[/b] 5' by 10'/5' [b]Special Attacks:[/b] Fear aura, spell-like abilities, poison [b]Special Qualities:[/b] Scent, darkvision 120', fear immunity, acid and sonic resistance 20, damage reduction 15/+2, spiderclimb, [b]Saves:[/b] Fort +12, Ref +11, Will +9 (+2) [b]Abilities:[/b] Str 23, Dex 17, Con 19, Int 16, Wis 16, Cha 16 [b]Skills:[/b] Hide +9 (-4), Listen +13, Knowledge (psychology) +11, Move Silently +11, Spot +17 (+4), [b]Feats:[/b] Alertness, Dodge, Improved Initiative, Iron Will, Mobility, Multiattack, [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 12 [b]Treasure:[/b] Double Standard [b]Alignment:[/b] Usually Chaotic Evil [b]Advancement:[/b] 13-18 HD (Large), 19-36 HD (Huge) The samhain spider, also known as the pumpkin spider due to it's coloration is one of the more deadly spiders on the prime material planes. The coloration of the samhain spider is quite simple, the creatures head, thorax and legs are all dark green or darkbrown, whereas the spiders hindquarters are a vivid almost glowing orange. The creatures eyes are black. Although a samhain spider is highly intelligent and understands several languages, it rarely speaks. [b]Combat:[/b] Samhain Spiders are agressive and intelligent predators that like to play with their food, often trapping victims in elaborate underground mazes the creature has metodically dug out, in which they subject their prey to one horror after another, for as the spider reasons, scared meat tastes better. [b]Fear Aura (sp):[/b] All creatures within 30' of the samhain spider must make a will save (DC: 19) or be stricken with fear. Affected creatures try to flee in any direction that takes them away from the spider, not stoping for 4d4 rounds, if the affected creature is unable to flee, it covers. Creatures making their save are immune for that samhain spiders fear aura for one day. [b]Spell-like Abilities:[/b] At will - [i]Dancing Lights[/i], [i]Faerie Fire[/i] and [i]Ghost Sound[/i], 3/day - [i]Blur[/i], [i]Emotion[/i] (Despair only), [i]Fear[/i], [i]Mirror Image[/i], [i]Produce Flame[/i], [i]Stinking Cloud[/i], and [i]Ventriloquism[/i]; 1/day - [i]Acid Fog[/i] and [i]Nightmare[/i]. These are as the spells cast by a 12th level sorcerer, DC: 13 plus spell level. [b]Posion (Ex):[/b] DC 20, primary, paralysis, secondary 1d4 Wis, those killed by the poison rise in 1d4 days as allips, unless the body is destroyed, or someone casts [i]remove curse[/i] on the body. [b]Spiderclimb (Ex):[/b] As the spell, always active. [b]Skills:[/b] Samhain Spiders get a +4 racial bonus on spot checks. © 2002 Kristian L. Jensen Comments are as allways appreciated and welcome. Hope you like it. Later,[/color] [/QUOTE]
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