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It's the Actions Economy, Stupid!
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<blockquote data-quote="Vysirez" data-source="post: 4016515" data-attributes="member: 10204"><p>I agree, I think a higher level power will be better then a lower level one. Essentially more useful, though not always numerically superior. I have no problem with this and in fact I expect it. I'm fairly sure that you do as well, but I'm not sure if you have stated that or not.</p><p></p><p>Assuming we are all ok with that, I can see your point. If 5th lvl items are as good as 5th lvl powers, then if you get a 5th lvl item at 5th level as a pc, it will likely be a power increase, since you only have 1 or 2 5th level powers. However my expectation is that 5th level items will tend to grant abiltiies that are on par with somewhat lower level powers. Simply because they are items, and thus available to everyone. </p><p></p><p>So if you are 9th lvl and get a 9th lvl item, and it is about on-par with a 6-7th lvl power, then it's something that would be useful but not always required. </p><p></p><p>Yes, i will admit, it's almost impossible to create items that players view as useful and wanted, and still avoid having the items cause an increase in effective power. Even if it's only in specific situations. I guess the difference between my POV and the impression I've gotten from you is that I am ok with a small power increase from items in order to keep them interesting. I believe it is possible to strike a balance between useful and overpowered. But the impression I've gotten from you is that any kind of power increase from magic items is not acceptable since it will then become "required" and cause power creep and christmas tree like symptoms. </p><p></p><p>If you don't think that, then what level of power increase would be acceptable? I admit that there are some abilities that are problematic, often ones to do with movement, or an increase in ability without requiring an action, Flying is a good example of both. However those problems exsist with those abilities pretty much no matter what. So if you either do or don't allow those kind of abilities into the game. They are kinda all or nothing. However that is not every ability, IMO it's the smaller portion of the possbilities for magic items rather then the larger one.</p></blockquote><p></p>
[QUOTE="Vysirez, post: 4016515, member: 10204"] I agree, I think a higher level power will be better then a lower level one. Essentially more useful, though not always numerically superior. I have no problem with this and in fact I expect it. I'm fairly sure that you do as well, but I'm not sure if you have stated that or not. Assuming we are all ok with that, I can see your point. If 5th lvl items are as good as 5th lvl powers, then if you get a 5th lvl item at 5th level as a pc, it will likely be a power increase, since you only have 1 or 2 5th level powers. However my expectation is that 5th level items will tend to grant abiltiies that are on par with somewhat lower level powers. Simply because they are items, and thus available to everyone. So if you are 9th lvl and get a 9th lvl item, and it is about on-par with a 6-7th lvl power, then it's something that would be useful but not always required. Yes, i will admit, it's almost impossible to create items that players view as useful and wanted, and still avoid having the items cause an increase in effective power. Even if it's only in specific situations. I guess the difference between my POV and the impression I've gotten from you is that I am ok with a small power increase from items in order to keep them interesting. I believe it is possible to strike a balance between useful and overpowered. But the impression I've gotten from you is that any kind of power increase from magic items is not acceptable since it will then become "required" and cause power creep and christmas tree like symptoms. If you don't think that, then what level of power increase would be acceptable? I admit that there are some abilities that are problematic, often ones to do with movement, or an increase in ability without requiring an action, Flying is a good example of both. However those problems exsist with those abilities pretty much no matter what. So if you either do or don't allow those kind of abilities into the game. They are kinda all or nothing. However that is not every ability, IMO it's the smaller portion of the possbilities for magic items rather then the larger one. [/QUOTE]
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