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Community
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It's the Actions Economy, Stupid!
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<blockquote data-quote="Propheous_D" data-source="post: 4018154" data-attributes="member: 58952"><p>I can see a couple interesting points here. The main one I want to address is versatility.</p><p></p><p>Versatility != power outright</p><p>Versatility == potential power</p><p></p><p>In order to call versatility power you need to have an application for that power. If 9 times out of 10 you never use that power then Versatility is not outright power. </p><p></p><p>Power is not usefullness</p><p></p><p>Power is the ability to do something well. If it takes 2 characters the same time to do the same thing, just one character has more options then nothing is gained.</p><p></p><p>What the new system does is enhance the usefullness of a character or characters in any given situation. This enhanced usefullness may seem like more power but in reality these new options should not overbalance encounters. Unless a DM gives the characters either an advantage through setup or the pcs take the advantage through creativity.</p><p></p><p>Replacement of lower level powers</p><p></p><p>I think that this is a bit of a misnomer. Alot of times higher level abilities don't replace lower level powers unless it is literally an upgraded power. Rather they are situation. Fireball doesn't replace magic missile, its an option that is better suited to larger combat. It allows you to do things you would not do with magic missile therefore it doesn't replace magic missile but rather opens new options for the character. It can be argued that some abilities do replace others, however this is bad design on part of the ability or the DM who is allowing the PC's to get away with cookie cutter tactics.</p><p></p><p>I do see how you think adding secondary abilities can be unbalancing I simply don't agree completely that is anything to worry about.</p></blockquote><p></p>
[QUOTE="Propheous_D, post: 4018154, member: 58952"] I can see a couple interesting points here. The main one I want to address is versatility. Versatility != power outright Versatility == potential power In order to call versatility power you need to have an application for that power. If 9 times out of 10 you never use that power then Versatility is not outright power. Power is not usefullness Power is the ability to do something well. If it takes 2 characters the same time to do the same thing, just one character has more options then nothing is gained. What the new system does is enhance the usefullness of a character or characters in any given situation. This enhanced usefullness may seem like more power but in reality these new options should not overbalance encounters. Unless a DM gives the characters either an advantage through setup or the pcs take the advantage through creativity. Replacement of lower level powers I think that this is a bit of a misnomer. Alot of times higher level abilities don't replace lower level powers unless it is literally an upgraded power. Rather they are situation. Fireball doesn't replace magic missile, its an option that is better suited to larger combat. It allows you to do things you would not do with magic missile therefore it doesn't replace magic missile but rather opens new options for the character. It can be argued that some abilities do replace others, however this is bad design on part of the ability or the DM who is allowing the PC's to get away with cookie cutter tactics. I do see how you think adding secondary abilities can be unbalancing I simply don't agree completely that is anything to worry about. [/QUOTE]
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It's the Actions Economy, Stupid!
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