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It's the Actions Economy, Stupid!
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<blockquote data-quote="AllisterH" data-source="post: 4018199" data-attributes="member: 51325"><p>re: low level powers vs high level powers.</p><p></p><p>Well, it should be noted that the latter books that WOTC have worked on seem to have gotten around this problem via two methods. </p><p></p><p>The ToB method. Basically, you're not exactly expected to USE the low level powers and in fact the system explicitly lets you trade in your low level powers for higher level ones. Thus, encounters would be designed on the basis that a 10th level fighter is using powers that he got at levels 8,9 and 10 and NOT the 1st level powers that he once had. In ToB, giving a 10th level crusader a magic martial adept item equivalent to a 5th level power doesn't change the numbers in an encounter since he wasn't going to use those 1st level powers ANYWAY.</p><p></p><p>MIC method. Present in ToB but a lot more common in the MIC is the use of powers that are always useful even at later levels. For example, in the arms category in the MIC, for 800 gp, you have the armbands of elusive action which for once a day, allow you to negate an attack of opportunity. Even though this is a low level item, the effect is useful even up to 30th level (knowing I can ignore an attack of opportunity would be helpful if I wanted to move up past the suimmoned devil and attack the pit fiend directly). Similarly, in ToB, Countercharge is a 1st level power, yet it NEVER loses its effectiveness. </p><p></p><p>Now, given that these are two of the latter books that supposedly were written with them thinking 4E design, I think this should be a good indicator.</p><p></p><p>Have faith in the Mearls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="AllisterH, post: 4018199, member: 51325"] re: low level powers vs high level powers. Well, it should be noted that the latter books that WOTC have worked on seem to have gotten around this problem via two methods. The ToB method. Basically, you're not exactly expected to USE the low level powers and in fact the system explicitly lets you trade in your low level powers for higher level ones. Thus, encounters would be designed on the basis that a 10th level fighter is using powers that he got at levels 8,9 and 10 and NOT the 1st level powers that he once had. In ToB, giving a 10th level crusader a magic martial adept item equivalent to a 5th level power doesn't change the numbers in an encounter since he wasn't going to use those 1st level powers ANYWAY. MIC method. Present in ToB but a lot more common in the MIC is the use of powers that are always useful even at later levels. For example, in the arms category in the MIC, for 800 gp, you have the armbands of elusive action which for once a day, allow you to negate an attack of opportunity. Even though this is a low level item, the effect is useful even up to 30th level (knowing I can ignore an attack of opportunity would be helpful if I wanted to move up past the suimmoned devil and attack the pit fiend directly). Similarly, in ToB, Countercharge is a 1st level power, yet it NEVER loses its effectiveness. Now, given that these are two of the latter books that supposedly were written with them thinking 4E design, I think this should be a good indicator. Have faith in the Mearls :D [/QUOTE]
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