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It's the Actions Economy, Stupid!
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<blockquote data-quote="ObsidianCrane" data-source="post: 4018239" data-attributes="member: 54918"><p>Hey look its another thread full of someone speculatively denouncing the new system with a series of posts where they make authorative statements about a game based only on designer comments, and minimal rules evidence. In short people are busy making strawmen about 4E based on the tiny portion of information we have so far.</p><p></p><p>I mean how the heck can you <strong>know</strong> that the new explicit level based allocation of magic items is not going to be balanced and/or work?</p><p></p><p>The only way you could know is if you were involved in the play test, and then I would hope you were providing relevant feedback to help WotC to fix the problem.</p><p></p><p>My experience is that level based item restriction, both works and is balanced. You can design around knowing what the maximum typical effectiveness of the PCs is going to be. Some PCs by virtue of "power building" will be above that curve, some for lots of reasons will be below it. But the challenge can be guestimated, and that is a huge advantage. The current simple gold cost system fails the moment the PCs do something unexpected to gain a massive income. (eg our party recently disassmebled a statue worth 2mil gp in that state, cast limited wish sufficently to remove the curse associated with it, and then simply teleported to a city that could handle the gold and spent up big....heck its an example that shows several flaws in the current system)</p><p></p><p>Hopefully they don't go "Towns of X size can have items up to Y level" that way the DM gets more control over the available items when the PCs go on a shopping spree with uber amounts of gold. I'm happy to wait and see though.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4018239, member: 54918"] Hey look its another thread full of someone speculatively denouncing the new system with a series of posts where they make authorative statements about a game based only on designer comments, and minimal rules evidence. In short people are busy making strawmen about 4E based on the tiny portion of information we have so far. I mean how the heck can you [b]know[/b] that the new explicit level based allocation of magic items is not going to be balanced and/or work? The only way you could know is if you were involved in the play test, and then I would hope you were providing relevant feedback to help WotC to fix the problem. My experience is that level based item restriction, both works and is balanced. You can design around knowing what the maximum typical effectiveness of the PCs is going to be. Some PCs by virtue of "power building" will be above that curve, some for lots of reasons will be below it. But the challenge can be guestimated, and that is a huge advantage. The current simple gold cost system fails the moment the PCs do something unexpected to gain a massive income. (eg our party recently disassmebled a statue worth 2mil gp in that state, cast limited wish sufficently to remove the curse associated with it, and then simply teleported to a city that could handle the gold and spent up big....heck its an example that shows several flaws in the current system) Hopefully they don't go "Towns of X size can have items up to Y level" that way the DM gets more control over the available items when the PCs go on a shopping spree with uber amounts of gold. I'm happy to wait and see though. [/QUOTE]
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It's the Actions Economy, Stupid!
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