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*Pathfinder & Starfinder
It's the end of the tier as we know it . . .
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<blockquote data-quote="Riastlin" data-source="post: 5466370" data-attributes="member: 94022"><p>. . . and I feel nervous.</p><p> </p><p>Or worried, confused, not sure.</p><p> </p><p>Anyhoo, the point here is that my campaign is about to break out of Heroic Tier and into Paragon Tier. I have planned a really large battle to push the party over the brink in an encounter that will also cap the current adventure as seems fitting for the end of a tier. My concern is that I want this to be a really cool and/or "epic" battle, edge of the seat, etc. but I am just not real confident as to how hard I can push the PCs without making it a probable tpk.</p><p> </p><p>Obviously, I realize that every group is different and that a lot depends on how much the party has gone through already, so some brief setup for those willing to bear with me.</p><p> </p><p>The party consists of 6 PCs and is well rounded (2 defenders, 2 strikers, 1.5 leaders [paladin with lots of healing], and a controller). The players know their characters pretty well and do a pretty decent job working together. I plan to have them go through 2 encounters before the finale in order to chew up some resources while making sure they all have an AP and are likely not fully depleted.</p><p> </p><p>The fight itself is inspired by the 3-way fight in Temple Between and will have the PCs squaring off with 2 different factions (which are also fighting each other). Like the Temple Between, I plan to have each faction have enough to constitute a tough fight for the PCs in their own right (but their actions will be divided between the other faction and the PCs). Also present will be a "trap" of sorts that will have the ability to either help or hinder all creatures depending on whether it hits. It will target everything and if it hits, they'll be hindered and if it misses the target will be helped. (Keeping it vague since some of my players come here).</p><p> </p><p>So, for those of you who have handled the transition from Heroic to Paragon, how hard do you think the PCs (assuming relatively wise decision making) can be hit? Should I be looking at a Lvl 14 encounter? Higher? Lower? </p><p> </p><p>Also, I plan to use creatures no higher than 12th level (and maybe only 11th or lower) so as to present more creatures rather than tougher creatures.</p><p> </p><p>Any thoughts on the matter would be most appreciated, and if I am forgetting any necessary info please ask away.</p><p> </p><p>Thanks in advance!</p><p> </p><p>Riast</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5466370, member: 94022"] . . . and I feel nervous. Or worried, confused, not sure. Anyhoo, the point here is that my campaign is about to break out of Heroic Tier and into Paragon Tier. I have planned a really large battle to push the party over the brink in an encounter that will also cap the current adventure as seems fitting for the end of a tier. My concern is that I want this to be a really cool and/or "epic" battle, edge of the seat, etc. but I am just not real confident as to how hard I can push the PCs without making it a probable tpk. Obviously, I realize that every group is different and that a lot depends on how much the party has gone through already, so some brief setup for those willing to bear with me. The party consists of 6 PCs and is well rounded (2 defenders, 2 strikers, 1.5 leaders [paladin with lots of healing], and a controller). The players know their characters pretty well and do a pretty decent job working together. I plan to have them go through 2 encounters before the finale in order to chew up some resources while making sure they all have an AP and are likely not fully depleted. The fight itself is inspired by the 3-way fight in Temple Between and will have the PCs squaring off with 2 different factions (which are also fighting each other). Like the Temple Between, I plan to have each faction have enough to constitute a tough fight for the PCs in their own right (but their actions will be divided between the other faction and the PCs). Also present will be a "trap" of sorts that will have the ability to either help or hinder all creatures depending on whether it hits. It will target everything and if it hits, they'll be hindered and if it misses the target will be helped. (Keeping it vague since some of my players come here). So, for those of you who have handled the transition from Heroic to Paragon, how hard do you think the PCs (assuming relatively wise decision making) can be hit? Should I be looking at a Lvl 14 encounter? Higher? Lower? Also, I plan to use creatures no higher than 12th level (and maybe only 11th or lower) so as to present more creatures rather than tougher creatures. Any thoughts on the matter would be most appreciated, and if I am forgetting any necessary info please ask away. Thanks in advance! Riast [/QUOTE]
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