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General Tabletop Discussion
*Pathfinder & Starfinder
It's the end of the tier as we know it . . .
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<blockquote data-quote="fba827" data-source="post: 5466386" data-attributes="member: 807"><p>I say </p><p></p><p>1) aim for a level 13-14 encounter (or 12-13 if your session will be pressed for time)</p><p></p><p>2) For this scenario you describe, I like your idea of using no creature higher than 11-12 to present <em>more</em> rather than <em>tougher</em> -- it seems appropriate for your mass combat of two factions going at it.</p><p></p><p>3) trap or terrain issue, a definite must</p><p></p><p>4) have some pithy quips ready that are specifically tailored for the PCs for what the main bad guys might say when sparring the PCs. 'i.e. you eladrins have been a thorn in my side for too long...' 'your mastery of the divine is great, come join us against the other ones and i will consider letting you live..' and so on. just make it more personal to the PCs and to the campaign, it just helps draw emotion into it (and therefore helps make it more memorable)</p><p></p><p>5) because this is a 'capstone' type thing, find something / some power / some tactic that you haven't used before (or much before) and would be memorable. Maybe one of the bad guys has a three-failed-save-then-petrification effect or maybe he weakens a lot , or is insubstantial, or maybe the room keeps going dark making for a lot of total concealment/vision/lighting issues, or something. yes, used in mass, those sorts of things are rather frustrating, but might be appropriate for some BBEG as to why he was so tough and feared, etc.</p><p></p><p></p><p>Edit: anyway, don't be nervous - have fun with it and good luck!</p></blockquote><p></p>
[QUOTE="fba827, post: 5466386, member: 807"] I say 1) aim for a level 13-14 encounter (or 12-13 if your session will be pressed for time) 2) For this scenario you describe, I like your idea of using no creature higher than 11-12 to present [I]more[/I] rather than [I]tougher[/I] -- it seems appropriate for your mass combat of two factions going at it. 3) trap or terrain issue, a definite must 4) have some pithy quips ready that are specifically tailored for the PCs for what the main bad guys might say when sparring the PCs. 'i.e. you eladrins have been a thorn in my side for too long...' 'your mastery of the divine is great, come join us against the other ones and i will consider letting you live..' and so on. just make it more personal to the PCs and to the campaign, it just helps draw emotion into it (and therefore helps make it more memorable) 5) because this is a 'capstone' type thing, find something / some power / some tactic that you haven't used before (or much before) and would be memorable. Maybe one of the bad guys has a three-failed-save-then-petrification effect or maybe he weakens a lot , or is insubstantial, or maybe the room keeps going dark making for a lot of total concealment/vision/lighting issues, or something. yes, used in mass, those sorts of things are rather frustrating, but might be appropriate for some BBEG as to why he was so tough and feared, etc. Edit: anyway, don't be nervous - have fun with it and good luck! [/QUOTE]
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