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It's the end of the tier as we know it . . .
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<blockquote data-quote="Saagael" data-source="post: 5466527" data-attributes="member: 84839"><p>Perhaps consider some sort of time limit. If you start by giving the players a time constraint when they hit level ten, the whole level begins to feel like a race to finish the adventure and subsequently reach level 11, which I think is important.</p><p> </p><p>When I made this transition the players were looking for magic artifacts, and level 10 was the race to those artifacts before the opposition got them. This pushed the players to go as fast as they could, skipping out on extended rests, and leaving them worn down for the final encounter.</p><p> </p><p>The final encounter itself was a race, since it involved a magical barrier that was a skill challenge to open, all the while an unending torrent of minions was spawning around them. Eventually they would be overwhelmed, which made them pull out all the stops, come up with unique and out-of-the-box solutions to problems, and ended up a fun encounter. Not the hardest encounter, mind you, but a fun one.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5466527, member: 84839"] Perhaps consider some sort of time limit. If you start by giving the players a time constraint when they hit level ten, the whole level begins to feel like a race to finish the adventure and subsequently reach level 11, which I think is important. When I made this transition the players were looking for magic artifacts, and level 10 was the race to those artifacts before the opposition got them. This pushed the players to go as fast as they could, skipping out on extended rests, and leaving them worn down for the final encounter. The final encounter itself was a race, since it involved a magical barrier that was a skill challenge to open, all the while an unending torrent of minions was spawning around them. Eventually they would be overwhelmed, which made them pull out all the stops, come up with unique and out-of-the-box solutions to problems, and ended up a fun encounter. Not the hardest encounter, mind you, but a fun one. [/QUOTE]
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