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General Tabletop Discussion
*Pathfinder & Starfinder
It's the end of the tier as we know it . . .
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<blockquote data-quote="pemerton" data-source="post: 5467012" data-attributes="member: 42582"><p>I was going to suggest these two things also. And of course they work together - if you want more waves, then the two competing factions suddenly realise that they have more to gain by ganging up against the PCs. And then if it looks like it's getting a bit much, the factions suddenly start squabbling over the spoils that seem to be within their grasp.</p><p></p><p>I don't know how many level +3/4 encounters you've run in the past. In my experience, they sometimes can be very brutal but on other occasions can be fairly straightforward for the party. My party is a polearm control/close burst fighter, a somewhat un-optimised tanking paladin, a bow ranger who is also a hybrid cleric, a strong chaos sorcerer, and a somewhat un-optimised control wizard. They can have a hard time of it if the monsters have a lot of control and mobility in the mix, so that the PCs don't have tactical control of the situation. On the other hand, if there are large numbers of monsters some of whom are lower level than the PCs, and/or if the PCs are able to maintain tactical control through a combination of their own capacities and a lack of controllers among the enemies, then they have been known to wipe the floor with level +3 encounters. (Part of what makes the difference is their lack of healing, which makes control much more important for them, and makes recovery more difficult if the monsters get the tactical edge.)</p><p></p><p>At least with my party, a level +4 encounter that also inflicted a lot of controlling terrain on the PCs would definitely be hard going for them, especially if they'd already come through 2 encounters that were any harder than level or level -1/2.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5467012, member: 42582"] I was going to suggest these two things also. And of course they work together - if you want more waves, then the two competing factions suddenly realise that they have more to gain by ganging up against the PCs. And then if it looks like it's getting a bit much, the factions suddenly start squabbling over the spoils that seem to be within their grasp. I don't know how many level +3/4 encounters you've run in the past. In my experience, they sometimes can be very brutal but on other occasions can be fairly straightforward for the party. My party is a polearm control/close burst fighter, a somewhat un-optimised tanking paladin, a bow ranger who is also a hybrid cleric, a strong chaos sorcerer, and a somewhat un-optimised control wizard. They can have a hard time of it if the monsters have a lot of control and mobility in the mix, so that the PCs don't have tactical control of the situation. On the other hand, if there are large numbers of monsters some of whom are lower level than the PCs, and/or if the PCs are able to maintain tactical control through a combination of their own capacities and a lack of controllers among the enemies, then they have been known to wipe the floor with level +3 encounters. (Part of what makes the difference is their lack of healing, which makes control much more important for them, and makes recovery more difficult if the monsters get the tactical edge.) At least with my party, a level +4 encounter that also inflicted a lot of controlling terrain on the PCs would definitely be hard going for them, especially if they'd already come through 2 encounters that were any harder than level or level -1/2. [/QUOTE]
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It's the end of the tier as we know it . . .
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