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It's the end of the tier as we know it . . .
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<blockquote data-quote="Abstruse" data-source="post: 5467527" data-attributes="member: 6669048"><p>One thing you may want to do if you know what Paragon Path each character is going to be is print out the attack power from that path and wait until it looks like the battle's almost over or it's at a climactic point (all that's left is the solo which is bloodied, for example) and give the powers to the players to use to finish the enemy off. It represents them acknowledging the milestone they've reached and being able to access some of what they will become after the battle.</p><p></p><p>I'd like to take a slightly different approach on the terrain thing...destructible terrain. Think of the epic final fights in movies (whether the movie itself was good or bad). They almost all involve smashing stuff. Die Hard blows up the roof of the building. Temple of Doom starts off on a rickety rope bridge...then breaks the bridge so they're dangling over the ravine. Highlander starts off on the roof until they break everything up there and then they fall into the building to finish the fight inside there. X-Men trashed the Statue of Liberty. And of course Buffy the Vampire Slayer, they destroyed locations in almost every finale. Season 3: High school, Season 4: UNIT, oops, I mean The Initiative. Season 6: The Magic Shop. Season 7: The entire friggin' TOWN. It just feels more epic, as if the place where they're fighting just isn't enough to contain the awesome of their powers. If you make this a familiar location, it feels even more transitional because they're blowing up somewhere they've spent a lot of time.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5467527, member: 6669048"] One thing you may want to do if you know what Paragon Path each character is going to be is print out the attack power from that path and wait until it looks like the battle's almost over or it's at a climactic point (all that's left is the solo which is bloodied, for example) and give the powers to the players to use to finish the enemy off. It represents them acknowledging the milestone they've reached and being able to access some of what they will become after the battle. I'd like to take a slightly different approach on the terrain thing...destructible terrain. Think of the epic final fights in movies (whether the movie itself was good or bad). They almost all involve smashing stuff. Die Hard blows up the roof of the building. Temple of Doom starts off on a rickety rope bridge...then breaks the bridge so they're dangling over the ravine. Highlander starts off on the roof until they break everything up there and then they fall into the building to finish the fight inside there. X-Men trashed the Statue of Liberty. And of course Buffy the Vampire Slayer, they destroyed locations in almost every finale. Season 3: High school, Season 4: UNIT, oops, I mean The Initiative. Season 6: The Magic Shop. Season 7: The entire friggin' TOWN. It just feels more epic, as if the place where they're fighting just isn't enough to contain the awesome of their powers. If you make this a familiar location, it feels even more transitional because they're blowing up somewhere they've spent a lot of time. [/QUOTE]
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