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It's the End of the World As We Know It: Apocalyptic Campaign Settings
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9771197" data-attributes="member: 11760"><p>My characters have finally hit the level where I was able to start the end of the world clock for the Ptolus setting. They have less than an in-game year to figure out what all the vague prophecies are about, locate the (conveniently located!) threat and take it on before it can fully manifest.</p><p></p><p>In a dirty trick by Monte Cook, that apocalypse will likely come right after they avert <em>an entirely different apocalypse </em>and forever change the world. I do look forward to everyone realizing that they still have a world to save. But they'll be level 20 and, if the prior apocalypse goes as expected, will have access to resources that haven't ever been available to anyone in the planet's history, so I'm expecting full-on gonzo fireworks.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9771197, member: 11760"] My characters have finally hit the level where I was able to start the end of the world clock for the Ptolus setting. They have less than an in-game year to figure out what all the vague prophecies are about, locate the (conveniently located!) threat and take it on before it can fully manifest. In a dirty trick by Monte Cook, that apocalypse will likely come right after they avert [I]an entirely different apocalypse [/I]and forever change the world. I do look forward to everyone realizing that they still have a world to save. But they'll be level 20 and, if the prior apocalypse goes as expected, will have access to resources that haven't ever been available to anyone in the planet's history, so I'm expecting full-on gonzo fireworks. [/QUOTE]
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It's the End of the World As We Know It: Apocalyptic Campaign Settings
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