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<blockquote data-quote="steeldragons" data-source="post: 5417035" data-attributes="member: 92511"><p>I think, in the way you're thinking, it is generally a "non-issue" in D&D. A few adventures/wars might incorporate one realm being interested in taking another's mine (of some precious metal or gemstones) but generally realms are warring against the koblods, orcs, goblins (and/or drow, duergar, derro) who are after those mineral (or any other for that matter) resources.</p><p></p><p>I haven't spent much time in this sort of this...other than figuring in a general way that "sugar" comes from the cane plantations in the southern (warmer) realms and islands.</p><p></p><p>Certain foodstuffs (fruits in particular) that are native to certain places because they demand a more tropical climate. Honey, for some reason, I always liked to keep track of...not everywhere is suitable for beekeeping.</p><p></p><p>Types of eggs available in a given region. Yeah, pretty much everywhere has chickens...but sometimes its fun to throw in a different "domesticated egg-laying machine" bird...The orange-spotted zark eggs of R'Hath are particularly tasty. </p><p></p><p>I have incorporated the making of instruments and wood furniture-making as being the purview of my world's southern kingdom (1: because the realm is famed for its bards and musicians and 2: because the realm also has a large shipbuilding industry and thus, I reasoned, would be very well versed in the working of wood. Obviously, this is a single particular style of furniture but it is popular among the well-to-do of the northern kingdom. There are certainly other styles to be found.)</p><p></p><p>I also make sure to remember to incorporate other resources you might consider "mundane" that are often ignored, quarries and mining for non-precious stone used in building/construction and day-to-day life. Things like salt (though I've never use one. I will now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , talc, chalk, marbles and granite for construction, alabaster (though this is kinda precious) for decorative "everyday" implements...I have a couple of large gnomish and/or dwarven towns centered around quarries owned by/used for human lands (as well as their own). </p><p></p><p>This similarly applies to mines for "everyday" metals...things like tin- needed for the exceptionally common pewter wares of the common folk, iron- obviously necessary for making steel, but also for normal wrought iron tools and construction and not usually counted among "precious metals.", lead (also needed for pewter as well as highly valued for its "anti-magic"/"magic-dampening" properties.)</p><p></p><p>Also, the creation/quality of leather wares (armor or clothing, belts, boots, tooling decorative strips for harnesses and tack, etc.) is generally a region to region thing. I have a particular community of Shi'Cynallae elves that are known to produce leather items of exceptional quality (as all elvin leather wares and fabrics are to a lesser degree). Gnomes also are particularly famous in their use of leathers and cloths for the making of shoes and hats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Centaurs and the humans of Gorunduu are also known for their tanning skills, creating fantastically supple but sturdy leathers and being similarly skilled in the use of furs and pelts in their clothes-making.</p><p> </p><p>That about covers "mundane" stuff as far as I've worked them out in Orea. </p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5417035, member: 92511"] I think, in the way you're thinking, it is generally a "non-issue" in D&D. A few adventures/wars might incorporate one realm being interested in taking another's mine (of some precious metal or gemstones) but generally realms are warring against the koblods, orcs, goblins (and/or drow, duergar, derro) who are after those mineral (or any other for that matter) resources. I haven't spent much time in this sort of this...other than figuring in a general way that "sugar" comes from the cane plantations in the southern (warmer) realms and islands. Certain foodstuffs (fruits in particular) that are native to certain places because they demand a more tropical climate. Honey, for some reason, I always liked to keep track of...not everywhere is suitable for beekeeping. Types of eggs available in a given region. Yeah, pretty much everywhere has chickens...but sometimes its fun to throw in a different "domesticated egg-laying machine" bird...The orange-spotted zark eggs of R'Hath are particularly tasty. I have incorporated the making of instruments and wood furniture-making as being the purview of my world's southern kingdom (1: because the realm is famed for its bards and musicians and 2: because the realm also has a large shipbuilding industry and thus, I reasoned, would be very well versed in the working of wood. Obviously, this is a single particular style of furniture but it is popular among the well-to-do of the northern kingdom. There are certainly other styles to be found.) I also make sure to remember to incorporate other resources you might consider "mundane" that are often ignored, quarries and mining for non-precious stone used in building/construction and day-to-day life. Things like salt (though I've never use one. I will now! ;) , talc, chalk, marbles and granite for construction, alabaster (though this is kinda precious) for decorative "everyday" implements...I have a couple of large gnomish and/or dwarven towns centered around quarries owned by/used for human lands (as well as their own). This similarly applies to mines for "everyday" metals...things like tin- needed for the exceptionally common pewter wares of the common folk, iron- obviously necessary for making steel, but also for normal wrought iron tools and construction and not usually counted among "precious metals.", lead (also needed for pewter as well as highly valued for its "anti-magic"/"magic-dampening" properties.) Also, the creation/quality of leather wares (armor or clothing, belts, boots, tooling decorative strips for harnesses and tack, etc.) is generally a region to region thing. I have a particular community of Shi'Cynallae elves that are known to produce leather items of exceptional quality (as all elvin leather wares and fabrics are to a lesser degree). Gnomes also are particularly famous in their use of leathers and cloths for the making of shoes and hats ;). Centaurs and the humans of Gorunduu are also known for their tanning skills, creating fantastically supple but sturdy leathers and being similarly skilled in the use of furs and pelts in their clothes-making. That about covers "mundane" stuff as far as I've worked them out in Orea. --Steel Dragons [/QUOTE]
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