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<blockquote data-quote="Rel" data-source="post: 5418689" data-attributes="member: 99"><p>This thread is indeed a gold mine. I'll probably steal some stuff from it and I'll try to contribute a few things too.</p><p></p><p>One little thing I've done a couple times is have those the PC's have helped along the way give back in ways that are appropriate to their means.</p><p></p><p>I ran an Eberron game a few years ago that was a city game based in Sharn. In the early going the PC's stumbled across a baker who was into some dirty dealings, using his shop as a money laundering scheme. The PC's grabbed this guy and were going pretty hard on him when the NPC broke down and said that basically the mob was threatening his family if he didn't cooperate with them. The PC's went after the organized crime group that had the NPC under their thumb and made sure that the baker and his family were safe. For the rest of the time they were in Sharn, fresh baked goods would show up on their doorstep every morning.</p><p></p><p>Another example is something I've talked about in other places around ENW, but the basic concept is called "Fluffy Towels". I had the PC's visiting an inn in the town they all started in. They had gained considerable renown by that point in the campaign and I had the innkeeper fawn all over them. He booted some visiting merchants from the best suite of rooms in the inn, served the PC's up some free drinks and gave orders to the barmaid to go upstairs and draw them a hot bath. He then grabbed her and pulled her close and whispered conspiratorially, "And make sure you bring them...the fluffy towels."</p><p></p><p>My players are so used to me being a Rat Bastard that they were sure that "fluffy towels" was code for some means of assassinating them. But they were wrong. They were simply the fluffiest towels they had ever had the pleasure of drying themselves with. I love messing with their minds like that.</p></blockquote><p></p>
[QUOTE="Rel, post: 5418689, member: 99"] This thread is indeed a gold mine. I'll probably steal some stuff from it and I'll try to contribute a few things too. One little thing I've done a couple times is have those the PC's have helped along the way give back in ways that are appropriate to their means. I ran an Eberron game a few years ago that was a city game based in Sharn. In the early going the PC's stumbled across a baker who was into some dirty dealings, using his shop as a money laundering scheme. The PC's grabbed this guy and were going pretty hard on him when the NPC broke down and said that basically the mob was threatening his family if he didn't cooperate with them. The PC's went after the organized crime group that had the NPC under their thumb and made sure that the baker and his family were safe. For the rest of the time they were in Sharn, fresh baked goods would show up on their doorstep every morning. Another example is something I've talked about in other places around ENW, but the basic concept is called "Fluffy Towels". I had the PC's visiting an inn in the town they all started in. They had gained considerable renown by that point in the campaign and I had the innkeeper fawn all over them. He booted some visiting merchants from the best suite of rooms in the inn, served the PC's up some free drinks and gave orders to the barmaid to go upstairs and draw them a hot bath. He then grabbed her and pulled her close and whispered conspiratorially, "And make sure you bring them...the fluffy towels." My players are so used to me being a Rat Bastard that they were sure that "fluffy towels" was code for some means of assassinating them. But they were wrong. They were simply the fluffiest towels they had ever had the pleasure of drying themselves with. I love messing with their minds like that. [/QUOTE]
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