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It's the OOC thread for Tales from The Old Bald One-Eyed Salty Red Dog Tavern!
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<blockquote data-quote="Lord_Raven88" data-source="post: 3354242" data-attributes="member: 31975"><p>I've almost completed my character, I'm mearly umming and ahhing over final equipment choices.</p><p></p><p>BTW do you have an offical rogues galery I should post this.</p><p></p><p>[sblock]</p><p>Infernus</p><p>Lesser Awakened Male Capuchin Monkey <a href="http://www.d20srd.org/srd/psionic/classes/soulknife.htm" target="_blank">Soulknife</a> 5 (<a href="http://www.d20srd.org/srd/psionic/prestigeClasses/pyrokineticist.htm" target="_blank">Pyrokineticist</a> at 6th level)</p><p></p><p>Alignment: Chaotic Neutral</p><p>Deity: </p><p>Size: Tiny</p><p>Type: Magical Beast</p><p>Base Speed: 30', 30'Climb</p><p></p><p>Str: 2 (-4) 2 pts -8 Racial</p><p>Dex: 22 (+6) 13 pts +4 Racial +1 Level</p><p>Con: 12 (+1) 4 pts</p><p>Int: 14 (+1) 6 pts</p><p>Wis: 14 (+2) 4 pts +2 Racial</p><p>Cha: 8 (-1) 6 pts -6 Racial</p><p></p><p>HP: 37 (5d10+5)</p><p></p><p>AC: 17 (10 base +6 Dex +2 Size -1 flaw)</p><p></p><p>Saves: </p><p>For: +2 (1 Base +1 Con)</p><p>Ref: +10 (4 Base +6 Dex)</p><p>Wil: +6 (4 Base +2 Wis)</p><p></p><p>Init: +10</p><p></p><p>Base attack bonus: +3 </p><p></p><p>Attacks: </p><p>+2 (+3 base +2 size -3 str) Bite 1d3-4</p><p>+13/+14 (+3 base +2 size +6 dex +1 weap focus +1 enhancement/+1 PBS if Thrown) Mindblade 1d3-4 + 1d8 Psychic Strike +2d6 Psionic Shot if thrown.</p><p><span style="font-size: 9px">* Infernus starts each day by changing his mind blade to a bastard sword shape and charges it with his psychic strike ability. The psychic strike is then renewed at his earliest opportunaty. Also Infernus starts each day by gaining his psionic focus and renews this at the earliest opportunatey after it has been lost.</span></p><p></p><p>[code]Skills Total Ranks Stats Misc</p><p>Balance 16 2.0(*) 6 8</p><p>Bluff -1 0.0 -1 0</p><p>Climb 22 8.0 6 8</p><p>Concentration 9 8.0 1 0</p><p>Craft (Alchemy) 3 1.0 2 0</p><p>Craft (Poison Making) 6 4.0 2 0</p><p>Diplomacy -1 0.0 -1 0</p><p>Disguise -1 0.0 -1 0</p><p>Escape Artist 6 0.0 6 0</p><p>Gather Information -1 0.0 -1 0</p><p>Heal 2 0.0 2 0</p><p>Hide 18 4.0 6 8</p><p>Intimidate -1 0.0 -1 0</p><p>Jump -4 0.0 -4 0</p><p>Listen 6 4.0 2 0</p><p>Knowledge(Psionucs) 4 2.0 2 0</p><p>Move Silently 12 6.0 6 0</p><p>Perform(Wind Inst) 2 3.0 -1 0</p><p>Ride 6 0.0 6 0</p><p>Search 2 0.0 2 0</p><p>Sense Motive 2 0.0 2 0</p><p>Spot 6 4.0 2 0</p><p>Survival 2 0.0 2 0</p><p>Swim -4 0.0 -4 0</p><p>Tumble 6 0.0 6 0</p><p>Use Rope 6 0.0 6 0</p><p>(*) Cross Class Skill[/code]</p><p></p><p></p><p>Feats</p><p>1st - Improved Initiative, Point Blank Shot, <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicShot" target="_blank">Psionic Shot</a>.</p><p>Bonus- Weapon Focus(Mind Blade), <a href="http://www.d20srd.org/srd/psionic/psionicFeats.htm#wildTalent" target="_blank">Wild Talent</a>.</p><p>3rd - Weapon Finesse.</p><p></p><p>Flaws</p><p><a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#murkyEyed" target="_blank">Murky Eyed</a> (Roll twice against concealment to hit), <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#vulnerable" target="_blank">Vulnerable</a> (-1 AC)</p><p></p><p>Languages: Monkey, Common, Sign, ?</p><p></p><p>Equipment</p><p></p><p>Handy Haversack 2000gp (5lb)</p><p>-Alchemist Fire (5) 100gp (5lb)</p><p>-Antitoxin (2) 100gp</p><p>-Horn of Fog 2000gp (1lb)</p><p>-Hourglass 25gp (1lb)</p><p>-Oil(10) 1gp (10lb)</p><p>-Pipes of Sounding 1800gp (3lb)</p><p>-Sunrod(5) 10gp (5lb)</p><p>-Tindertwigs(20) 20gp</p><p></p><p></p><p>Treasure: 2954gp</p><p>Weight Carried: 5lbs </p><p>Carrying Capacity: Light(lb), Medium(-lb), Heavy(-lb), Lift(lb), Push(lb)</p><p></p><p>Racial Traits[sblock]</p><p>S-8 D+4 C+0 I+0 W+2 CH-6</p><p>30' climb speed</p><p>+8 racial bonus on climb and balance checks</p><p>Can takes 10 on climb checks</p><p>Low-light vision</p><p></p><p>Lesser Awakened Spell:</p><p>Type: Changes from Animal to Magical Beast</p><p>Abilities: Roll normally (3d6) for intelligence, all other abilities remain unchanged.</p><p>[/sblock]</p><p></p><p>Soulknife Abilities[sblock]</p><p>Mind Blade: Short Sword (1d3), move action to form.</p><p>Bonus Feats - Weapon Focus(MB) & Wild Talent</p><p>Throw Mind Blade: 30'</p><p>Psychic Strike: +1d8, move action to charge mind blade with psionic energy, deals damage against next living opponent.</p><p>+1 Mind Blade</p><p>Free Draw: Free action to form mind blade</p><p>Shape Mind Blade: Longsword (1d4), Bastard Sword (1d6) or 2 Short Swords, full round action to change.</p><p>[/sblock]</p><p></p><p></p><p>Height: 1' </p><p>Weight: 4 lbs</p><p>Eyes: Brown</p><p>Fur: Brown</p><p></p><p></p><p>Appearance:</p><p>Infernus looks like your typical cute Capuchin monkey and wears an embroidered red vest.</p><p></p><p>Personality:</p><p>Infernus uses his tiny stature, cute animal looks and peoples assumption that he is mearly a 'dumb' animal to his advantage.</p><p></p><p>As such Infernus normally plays the role of adorable cuddly animal to the hilt, and is only too happy to perform various tricks for the apparent amusement of others. </p><p></p><p>All the while Infernus bides his times as he slowly and methodically gathers information on the strengths and weaknesses of those around him.</p><p></p><p>Background:</p><p>Infernus was born a typical member of his race but was raised to sentience at an early age thru the efforts of a Druid named Snowstorm Bitterleaf.</p><p></p><p>Bitterleaf was waging a one man battle to preserve an ancient tract of forest from the depredations of both a nearby human settlement as well as local humanoid tribes. All of whom coveted the valuable resources that the forest could provide.</p><p></p><p>Bitterleaf hoped to raise an army of sentient animal followers who could act as both his eyes and ears, as well as being able to lend tooth and claw to the fray when necessary.</p><p></p><p>Bitterleaf succeeded in his endeavour and discovered a relatively simple spell to enhance an animals intelligence to human-like proportions without placing too much of drain upon himself.</p><p></p><p>Unfortunately Bitterleaf was killed in a recent battle against a tribe of humanoids, Bitterleaf left behind a smattering of sentient animal followers to carry on with this mission, prominent amongst them Infernus.</p><p></p><p>Now that Bitterleaf is dead, the sentient animals are divided on how best to combat the threat the humanoids and humans pose. Infernus has decided to learn as much as possible about the human settlement to gauge the best way of combating them.</p><p></p><p>Realising that the biggest threat that the civilised races possess is the legendary 'adventurer' Infernus is looking to find such a group to discover how they operate, so as to learn the best way to neutralise them.</p><p></p><p>Infernus chose his name to reflect both his love of starting fires to capture and slay his enemies, as well as his pledge to carry on his master's mission to the very depths of hell, if necessary.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3354242, member: 31975"] I've almost completed my character, I'm mearly umming and ahhing over final equipment choices. BTW do you have an offical rogues galery I should post this. [sblock] Infernus Lesser Awakened Male Capuchin Monkey [url=http://www.d20srd.org/srd/psionic/classes/soulknife.htm]Soulknife[/url] 5 ([url=http://www.d20srd.org/srd/psionic/prestigeClasses/pyrokineticist.htm]Pyrokineticist[/url] at 6th level) Alignment: Chaotic Neutral Deity: Size: Tiny Type: Magical Beast Base Speed: 30', 30'Climb Str: 2 (-4) 2 pts -8 Racial Dex: 22 (+6) 13 pts +4 Racial +1 Level Con: 12 (+1) 4 pts Int: 14 (+1) 6 pts Wis: 14 (+2) 4 pts +2 Racial Cha: 8 (-1) 6 pts -6 Racial HP: 37 (5d10+5) AC: 17 (10 base +6 Dex +2 Size -1 flaw) Saves: For: +2 (1 Base +1 Con) Ref: +10 (4 Base +6 Dex) Wil: +6 (4 Base +2 Wis) Init: +10 Base attack bonus: +3 Attacks: +2 (+3 base +2 size -3 str) Bite 1d3-4 +13/+14 (+3 base +2 size +6 dex +1 weap focus +1 enhancement/+1 PBS if Thrown) Mindblade 1d3-4 + 1d8 Psychic Strike +2d6 Psionic Shot if thrown. [size=1]* Infernus starts each day by changing his mind blade to a bastard sword shape and charges it with his psychic strike ability. The psychic strike is then renewed at his earliest opportunaty. Also Infernus starts each day by gaining his psionic focus and renews this at the earliest opportunatey after it has been lost.[/size] [code]Skills Total Ranks Stats Misc Balance 16 2.0(*) 6 8 Bluff -1 0.0 -1 0 Climb 22 8.0 6 8 Concentration 9 8.0 1 0 Craft (Alchemy) 3 1.0 2 0 Craft (Poison Making) 6 4.0 2 0 Diplomacy -1 0.0 -1 0 Disguise -1 0.0 -1 0 Escape Artist 6 0.0 6 0 Gather Information -1 0.0 -1 0 Heal 2 0.0 2 0 Hide 18 4.0 6 8 Intimidate -1 0.0 -1 0 Jump -4 0.0 -4 0 Listen 6 4.0 2 0 Knowledge(Psionucs) 4 2.0 2 0 Move Silently 12 6.0 6 0 Perform(Wind Inst) 2 3.0 -1 0 Ride 6 0.0 6 0 Search 2 0.0 2 0 Sense Motive 2 0.0 2 0 Spot 6 4.0 2 0 Survival 2 0.0 2 0 Swim -4 0.0 -4 0 Tumble 6 0.0 6 0 Use Rope 6 0.0 6 0 (*) Cross Class Skill[/code] Feats 1st - Improved Initiative, Point Blank Shot, [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicShot]Psionic Shot[/url]. Bonus- Weapon Focus(Mind Blade), [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#wildTalent]Wild Talent[/url]. 3rd - Weapon Finesse. Flaws [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#murkyEyed]Murky Eyed[/url] (Roll twice against concealment to hit), [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#vulnerable]Vulnerable[/url] (-1 AC) Languages: Monkey, Common, Sign, ? Equipment Handy Haversack 2000gp (5lb) -Alchemist Fire (5) 100gp (5lb) -Antitoxin (2) 100gp -Horn of Fog 2000gp (1lb) -Hourglass 25gp (1lb) -Oil(10) 1gp (10lb) -Pipes of Sounding 1800gp (3lb) -Sunrod(5) 10gp (5lb) -Tindertwigs(20) 20gp Treasure: 2954gp Weight Carried: 5lbs Carrying Capacity: Light(lb), Medium(-lb), Heavy(-lb), Lift(lb), Push(lb) Racial Traits[sblock] S-8 D+4 C+0 I+0 W+2 CH-6 30' climb speed +8 racial bonus on climb and balance checks Can takes 10 on climb checks Low-light vision Lesser Awakened Spell: Type: Changes from Animal to Magical Beast Abilities: Roll normally (3d6) for intelligence, all other abilities remain unchanged. [/sblock] Soulknife Abilities[sblock] Mind Blade: Short Sword (1d3), move action to form. Bonus Feats - Weapon Focus(MB) & Wild Talent Throw Mind Blade: 30' Psychic Strike: +1d8, move action to charge mind blade with psionic energy, deals damage against next living opponent. +1 Mind Blade Free Draw: Free action to form mind blade Shape Mind Blade: Longsword (1d4), Bastard Sword (1d6) or 2 Short Swords, full round action to change. [/sblock] Height: 1' Weight: 4 lbs Eyes: Brown Fur: Brown Appearance: Infernus looks like your typical cute Capuchin monkey and wears an embroidered red vest. Personality: Infernus uses his tiny stature, cute animal looks and peoples assumption that he is mearly a 'dumb' animal to his advantage. As such Infernus normally plays the role of adorable cuddly animal to the hilt, and is only too happy to perform various tricks for the apparent amusement of others. All the while Infernus bides his times as he slowly and methodically gathers information on the strengths and weaknesses of those around him. Background: Infernus was born a typical member of his race but was raised to sentience at an early age thru the efforts of a Druid named Snowstorm Bitterleaf. Bitterleaf was waging a one man battle to preserve an ancient tract of forest from the depredations of both a nearby human settlement as well as local humanoid tribes. All of whom coveted the valuable resources that the forest could provide. Bitterleaf hoped to raise an army of sentient animal followers who could act as both his eyes and ears, as well as being able to lend tooth and claw to the fray when necessary. Bitterleaf succeeded in his endeavour and discovered a relatively simple spell to enhance an animals intelligence to human-like proportions without placing too much of drain upon himself. Unfortunately Bitterleaf was killed in a recent battle against a tribe of humanoids, Bitterleaf left behind a smattering of sentient animal followers to carry on with this mission, prominent amongst them Infernus. Now that Bitterleaf is dead, the sentient animals are divided on how best to combat the threat the humanoids and humans pose. Infernus has decided to learn as much as possible about the human settlement to gauge the best way of combating them. Realising that the biggest threat that the civilised races possess is the legendary 'adventurer' Infernus is looking to find such a group to discover how they operate, so as to learn the best way to neutralise them. Infernus chose his name to reflect both his love of starting fires to capture and slay his enemies, as well as his pledge to carry on his master's mission to the very depths of hell, if necessary. [/sblock] [/QUOTE]
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