Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
It's the Sorcerer!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6343712" data-attributes="member: 996"><p>Not see'n it. The wizard has daily slots to manage, and, even at 1st, has to prepare spells each day, and decide which of the several spells & cantrips he has available each round to use. By itself, that's a level of complexity judged 'too complex' when the fighter briefly had it. And, as the wizard levels up, that complexity explodes. But, there's also the complexity at build, even in Basic - the would-be wizard player needs to choose cantrips and spells, and to do so must learn the 8 cantrips and 11 spells well enough to make choices among them. </p><p></p><p>Compare that (or any other 5e caster we've seen or seen hints of) to an Elemental Sorcerer from HoEC. Pick a couple of at-wills from a short list, decide which to use and whether to escalate (an encounter resource) each round. That really was simple. </p><p></p><p></p><p>[sblock="grognard grumbling"](And this is mostly personal preference and a grognard do-it-the-old-way thing, but I really think grouping spells by class & level, as was done in AD&D, makes the game easier to learn than putting all the spells in one alphabetical list. Because you can just read through the level of spell you just gained access to and compare them all side-by-side when deciding what to learn or prepare. When you try to familiarize yourself with a spell list in 5e, you end up noticing all kinds of spells of other levels and classes (but starting with the same letter) that you /can't/ cast. I get that it's easier to look up one spell, if you know the name but not the level, but that one benefit doesn't seem worth it - most of the time, when you want to look up a spell, you know the level & name, because the name's right there on your sheet, under X-level spells.) [/sblock]</p><p></p><p></p><p>Actually, I've really been wondering about the whole 'simple class' thing. Mainly, all you hear is calls for a simple fighter, and, the call seems, well, simple enough, but there's actually some nuance to it, because simple can mean several different things:</p><p></p><p>- simple to create - how long does it take to make a character of the class? How much of the game must the player learn (or even master) to make an adequate character of the class?</p><p></p><p>- simple to play - how many choices does the character face in play, how difficult are those choices, how thoroughly must you know the relevant game sub-systems to make good decisions for the character.</p><p></p><p>- simple in design - how hard is it to understand, remember, and even (for the DM) mod the class? Could you easily re-create the class design from memory?</p><p></p><p>- simple to relate to - how little does the class deviate from the every-day commonplace experiences & expectations of the player? </p><p></p><p></p><p>In that last sense, a caster will likely never be 'simple,' but in the others, it should be possible.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6343712, member: 996"] Not see'n it. The wizard has daily slots to manage, and, even at 1st, has to prepare spells each day, and decide which of the several spells & cantrips he has available each round to use. By itself, that's a level of complexity judged 'too complex' when the fighter briefly had it. And, as the wizard levels up, that complexity explodes. But, there's also the complexity at build, even in Basic - the would-be wizard player needs to choose cantrips and spells, and to do so must learn the 8 cantrips and 11 spells well enough to make choices among them. Compare that (or any other 5e caster we've seen or seen hints of) to an Elemental Sorcerer from HoEC. Pick a couple of at-wills from a short list, decide which to use and whether to escalate (an encounter resource) each round. That really was simple. [sblock="grognard grumbling"](And this is mostly personal preference and a grognard do-it-the-old-way thing, but I really think grouping spells by class & level, as was done in AD&D, makes the game easier to learn than putting all the spells in one alphabetical list. Because you can just read through the level of spell you just gained access to and compare them all side-by-side when deciding what to learn or prepare. When you try to familiarize yourself with a spell list in 5e, you end up noticing all kinds of spells of other levels and classes (but starting with the same letter) that you /can't/ cast. I get that it's easier to look up one spell, if you know the name but not the level, but that one benefit doesn't seem worth it - most of the time, when you want to look up a spell, you know the level & name, because the name's right there on your sheet, under X-level spells.) [/sblock] Actually, I've really been wondering about the whole 'simple class' thing. Mainly, all you hear is calls for a simple fighter, and, the call seems, well, simple enough, but there's actually some nuance to it, because simple can mean several different things: - simple to create - how long does it take to make a character of the class? How much of the game must the player learn (or even master) to make an adequate character of the class? - simple to play - how many choices does the character face in play, how difficult are those choices, how thoroughly must you know the relevant game sub-systems to make good decisions for the character. - simple in design - how hard is it to understand, remember, and even (for the DM) mod the class? Could you easily re-create the class design from memory? - simple to relate to - how little does the class deviate from the every-day commonplace experiences & expectations of the player? In that last sense, a caster will likely never be 'simple,' but in the others, it should be possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It's the Sorcerer!
Top