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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6344013" data-attributes="member: 54843"><p>It's a bit disingenuous to argue that anyone is likely to be confused by spell points, which are not only nearly ubiquitous in video games and other media, but are also almost functionally identical to ki points, which are already in the game.</p><p></p><p>Anyway, learning the system is only half the issue. Actually managing it is the other half. And contrary to Bacon Bits's argument, it's hard for me to see how spell points are not strictly simpler to deal with in terms of bookkeeping. They basically mean a level 20 character has one number to track instead of nine.</p><p></p><p>Anyway, spell points aren't the only alternative to spell slots. The 5e warlock, for example, is a fairly elegant alternative, which I like a lot. There are also any number of even more radically different magic systems that could be used, and HAVE been used with varying degrees of success in 3.x and elsewhere. But giving all magic users except warlocks (6 out of 11 PHB classes) the same spell slot system feels like the same kind of homogeneity that made 4e's initial AEDU system so frustrating to many people. I'd argue that it's worse, because while AEDU's justification was gameplay effectiveness, the primary justification for spell slots is "tradition." They don't even make narrative sense anymore, now that nobody is actually preparing spell slots in advance.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6344013, member: 54843"] It's a bit disingenuous to argue that anyone is likely to be confused by spell points, which are not only nearly ubiquitous in video games and other media, but are also almost functionally identical to ki points, which are already in the game. Anyway, learning the system is only half the issue. Actually managing it is the other half. And contrary to Bacon Bits's argument, it's hard for me to see how spell points are not strictly simpler to deal with in terms of bookkeeping. They basically mean a level 20 character has one number to track instead of nine. Anyway, spell points aren't the only alternative to spell slots. The 5e warlock, for example, is a fairly elegant alternative, which I like a lot. There are also any number of even more radically different magic systems that could be used, and HAVE been used with varying degrees of success in 3.x and elsewhere. But giving all magic users except warlocks (6 out of 11 PHB classes) the same spell slot system feels like the same kind of homogeneity that made 4e's initial AEDU system so frustrating to many people. I'd argue that it's worse, because while AEDU's justification was gameplay effectiveness, the primary justification for spell slots is "tradition." They don't even make narrative sense anymore, now that nobody is actually preparing spell slots in advance. [/QUOTE]
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