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General Tabletop Discussion
*Dungeons & Dragons
It's the Sorcerer!
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<blockquote data-quote="Sacrosanct" data-source="post: 6344126" data-attributes="member: 15700"><p>Not sure why people are arguing that the sorcerer would be better if it has spell points. It does. Well, they're called sorcery points but the same thing. And it's super easy to use them if that's the style you want.</p><p></p><p>For example (and this is alpha material, so the actual values may change but the mechanic probably won't), your font of magic allows you to swap spells slots for points:</p><p></p><p>Level 1 spells: 2 points</p><p>level 2: 3 pts</p><p>level 3: 5 pts</p><p>level 4: 6 pts</p><p>level 5: 7 pts</p><p></p><p>A 10th level sorcerer has 7 points, plus slots of: 4/3/3/3/2</p><p></p><p>Total points: 71</p><p>base 7+</p><p>level 1 spells: 8</p><p>level 2: 9</p><p>level 3: 15</p><p>level 4: 18</p><p>level 5: 14</p><p></p><p></p><p>So you could use those points as you cast appropriate level spells, up to level 5 spells (the highest spell level you can casts for your level).</p><p></p><p>So the rule is already there, if all you want is a spell point sorcerer. Or if you like the 3e sorcerer better, you can stick with the default spells per level mechanic. All it does is give options to the player to use whatever style they want, and I fail to see how that's a bad thing.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6344126, member: 15700"] Not sure why people are arguing that the sorcerer would be better if it has spell points. It does. Well, they're called sorcery points but the same thing. And it's super easy to use them if that's the style you want. For example (and this is alpha material, so the actual values may change but the mechanic probably won't), your font of magic allows you to swap spells slots for points: Level 1 spells: 2 points level 2: 3 pts level 3: 5 pts level 4: 6 pts level 5: 7 pts A 10th level sorcerer has 7 points, plus slots of: 4/3/3/3/2 Total points: 71 base 7+ level 1 spells: 8 level 2: 9 level 3: 15 level 4: 18 level 5: 14 So you could use those points as you cast appropriate level spells, up to level 5 spells (the highest spell level you can casts for your level). So the rule is already there, if all you want is a spell point sorcerer. Or if you like the 3e sorcerer better, you can stick with the default spells per level mechanic. All it does is give options to the player to use whatever style they want, and I fail to see how that's a bad thing. [/QUOTE]
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It's the Sorcerer!
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