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It's the Sorcerer!
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<blockquote data-quote="Li Shenron" data-source="post: 6344258" data-attributes="member: 1465"><p>I'm not sure what table you're looking at, but in the PHB preview I can see the extra cantrip (which is a small benefit), but not any extra slots.</p><p></p><p>I don't know how neither metamagic nor sorcery points work yet, which is why I said that they (and the other sorcerer's special abilities) should better be good, otherwise the Sorcerer has the same number of spells per day as a Wizard (maybe some of her special abilities allows her cast beyond the daily slots, but I have no idea) but much fewer spells known. She's stuck with 15 while the Wizard will have 3 times at least, and she doesn't even learn <em>any</em> new spell after level 17th (although maybe "Font of Magic" is the ability to swap some known spells... who knows maybe swap one known spell during a long rest?).</p><p></p><p>I don't think what you describe as the ability to split slots is a big deal. And of course it's possible to always cast a spell with a higher level slot even if it doesn't scale (you just get no scaling benefit), but in general there are (1) plenty of scaling spells <em>and</em> (2) a lot of at-will magic in 5e, so because of these I don't expect this optimization alone to make a major difference.</p><p></p><p>Rather, I would expect those sorcery points to be usable to <em>augment</em> your spells (i.e. activate your chosen metamagic abilities), and furthermore I expect these points to recharge with short rests, at least partially. Now <em>that</em> would probably make the Sorcerer worth even with so few known spells.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6344258, member: 1465"] I'm not sure what table you're looking at, but in the PHB preview I can see the extra cantrip (which is a small benefit), but not any extra slots. I don't know how neither metamagic nor sorcery points work yet, which is why I said that they (and the other sorcerer's special abilities) should better be good, otherwise the Sorcerer has the same number of spells per day as a Wizard (maybe some of her special abilities allows her cast beyond the daily slots, but I have no idea) but much fewer spells known. She's stuck with 15 while the Wizard will have 3 times at least, and she doesn't even learn [I]any[/I] new spell after level 17th (although maybe "Font of Magic" is the ability to swap some known spells... who knows maybe swap one known spell during a long rest?). I don't think what you describe as the ability to split slots is a big deal. And of course it's possible to always cast a spell with a higher level slot even if it doesn't scale (you just get no scaling benefit), but in general there are (1) plenty of scaling spells [I]and[/I] (2) a lot of at-will magic in 5e, so because of these I don't expect this optimization alone to make a major difference. Rather, I would expect those sorcery points to be usable to [I]augment[/I] your spells (i.e. activate your chosen metamagic abilities), and furthermore I expect these points to recharge with short rests, at least partially. Now [I]that[/I] would probably make the Sorcerer worth even with so few known spells. [/QUOTE]
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