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General Tabletop Discussion
*Dungeons & Dragons
Its till just me or is the 2024 MM heavily infused by more 4e influences?
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<blockquote data-quote="Reynard" data-source="post: 9553019" data-attributes="member: 467"><p>Everyone has their own preferences regarding the degree to which they prefer narrative elements versus gameplay elements to control design (not just in monsters, but that is what we are talking about here). But the fact is that for the vast majority of GMs, it is easier to modify the narrative elements successfully than the gameplay ones. Therefore, I think it is a net positive for the game designers to focus on mechanics.</p><p></p><p>I can (and have) called ogres mutant orcs, the children of hags and nobles, and dark magic humunculi. None of those aspects affected their statblocks overmuch.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9553019, member: 467"] Everyone has their own preferences regarding the degree to which they prefer narrative elements versus gameplay elements to control design (not just in monsters, but that is what we are talking about here). But the fact is that for the vast majority of GMs, it is easier to modify the narrative elements successfully than the gameplay ones. Therefore, I think it is a net positive for the game designers to focus on mechanics. I can (and have) called ogres mutant orcs, the children of hags and nobles, and dark magic humunculi. None of those aspects affected their statblocks overmuch. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Its till just me or is the 2024 MM heavily infused by more 4e influences?
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