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Its till just me or is the 2024 MM heavily infused by more 4e influences?
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<blockquote data-quote="Yaarel" data-source="post: 9553202" data-attributes="member: 58172"><p>4e has precedents. Sometimes, the answer to a 5e problem is already in 4e.</p><p></p><p>I like 5e, and like 5e 2024 even better. One of the 4e-isms I am most glad to see in 2024 is the Bloodied condition.</p><p></p><p>Bloodied is so important because it connects mechanics with narratives. It relies on working definitions of hit points since AD&D 1e. It solves the debate between "plot points" and "meat points".</p><p></p><p>Before becoming Bloodied, it is virtually all nonphysical hit points. But Bloodied is the moment when fatigue and sloppiness starts to become evident, and attacks are starting to land. It is still superficial damage. The proverbial sword thru the heart can only happen at when Dying at 0 hit points. But bloodied is physical damage. It is bloody. There will be cuts, scrapes, bruises. The Bloodied character will require actual bandages, possibly treatments to avoid infection, and it will take days, maybe even a couple of weeks, to heal fully, regardless of hit points. That lingering blackeye can remain narratively amusing for sessions after it happened.</p><p></p><p>I love how the Bloodied mechanic helps mechanics and narrative cohere.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9553202, member: 58172"] 4e has precedents. Sometimes, the answer to a 5e problem is already in 4e. I like 5e, and like 5e 2024 even better. One of the 4e-isms I am most glad to see in 2024 is the Bloodied condition. Bloodied is so important because it connects mechanics with narratives. It relies on working definitions of hit points since AD&D 1e. It solves the debate between "plot points" and "meat points". Before becoming Bloodied, it is virtually all nonphysical hit points. But Bloodied is the moment when fatigue and sloppiness starts to become evident, and attacks are starting to land. It is still superficial damage. The proverbial sword thru the heart can only happen at when Dying at 0 hit points. But bloodied is physical damage. It is bloody. There will be cuts, scrapes, bruises. The Bloodied character will require actual bandages, possibly treatments to avoid infection, and it will take days, maybe even a couple of weeks, to heal fully, regardless of hit points. That lingering blackeye can remain narratively amusing for sessions after it happened. I love how the Bloodied mechanic helps mechanics and narrative cohere. [/QUOTE]
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Its till just me or is the 2024 MM heavily infused by more 4e influences?
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