Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Its till just me or is the 2024 MM heavily infused by more 4e influences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9554891" data-attributes="member: 6790260"><p>This is completely fair. 4e definitely did not give very good advice for how to handle various status effects and such--there <em>was</em> some logic written into the actual monsters themselves and what levels they appeared, but it did not make these ideas actually available to the DM.</p><p></p><p></p><p>Personally...I think this was an issue of the devs caving to player demands. Specifically, things like Expertise.</p><p></p><p>It always seemed quite obvious to me that the idea was to make the difficulty naturally rise over the course of the three tiers, thus mechanically encouraging teamwork and synergy to compensate. Instead, people lost their bloody <em>minds</em> over the fact that characters ended up being "3 points behind" by the time they reached late Epic, compared to the "monster level ~= monster stat" design. So WotC caved and gave players what they wanted! And then players realized that this actually made Epic tier noticeably too easy for a fully teamwork-optimized party.</p><p></p><p>None of which is to say that it <em>isn't</em> an issue. It is. I just think it was an issue self-inflicted on the community, <em>by</em> the community.</p><p></p><p>As a current FFXIV player, I've been dealing with exactly the same thing. The FFXIV community is finally waking up to the realization, so this sort of thing is hardly unique to 4e. For FFXIV, the TL;DR is that the community kept demanding XYZ things, like every tank getting a gap closer, or "healers that <em>heal</em>, not DPS", or every DPS class being able to do their BIG AWESOME BOP attacks during the brief window every couple minutes where all the team buffs are up. Now they've got all of the things they've been asking for for years, they hate how homogenized the classes are, how overly-simplified many of them have become, and how boring it is to heal anything except bleeding-edge content or regular content where everything is going wrong. These wounds are 100% self-inflicted; players demanded all of the things that led to this and the developers obliged. Many of the changes were not inherently bad in isolation, nor were they just bad ideas regardless of implementation (indeed, many of the ideas were great or were fixing real problems!), but their collective effect <em>has</em> been bad. Fortunately, the playerbase has mostly accepted that they're just as responsible for all this as the devs are, so most of them are actually showing some patience to see fixes for these issues unfold over time.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9554891, member: 6790260"] This is completely fair. 4e definitely did not give very good advice for how to handle various status effects and such--there [I]was[/I] some logic written into the actual monsters themselves and what levels they appeared, but it did not make these ideas actually available to the DM. Personally...I think this was an issue of the devs caving to player demands. Specifically, things like Expertise. It always seemed quite obvious to me that the idea was to make the difficulty naturally rise over the course of the three tiers, thus mechanically encouraging teamwork and synergy to compensate. Instead, people lost their bloody [I]minds[/I] over the fact that characters ended up being "3 points behind" by the time they reached late Epic, compared to the "monster level ~= monster stat" design. So WotC caved and gave players what they wanted! And then players realized that this actually made Epic tier noticeably too easy for a fully teamwork-optimized party. None of which is to say that it [I]isn't[/I] an issue. It is. I just think it was an issue self-inflicted on the community, [I]by[/I] the community. As a current FFXIV player, I've been dealing with exactly the same thing. The FFXIV community is finally waking up to the realization, so this sort of thing is hardly unique to 4e. For FFXIV, the TL;DR is that the community kept demanding XYZ things, like every tank getting a gap closer, or "healers that [I]heal[/I], not DPS", or every DPS class being able to do their BIG AWESOME BOP attacks during the brief window every couple minutes where all the team buffs are up. Now they've got all of the things they've been asking for for years, they hate how homogenized the classes are, how overly-simplified many of them have become, and how boring it is to heal anything except bleeding-edge content or regular content where everything is going wrong. These wounds are 100% self-inflicted; players demanded all of the things that led to this and the developers obliged. Many of the changes were not inherently bad in isolation, nor were they just bad ideas regardless of implementation (indeed, many of the ideas were great or were fixing real problems!), but their collective effect [I]has[/I] been bad. Fortunately, the playerbase has mostly accepted that they're just as responsible for all this as the devs are, so most of them are actually showing some patience to see fixes for these issues unfold over time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Its till just me or is the 2024 MM heavily infused by more 4e influences?
Top