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*Dungeons & Dragons
Its till just me or is the 2024 MM heavily infused by more 4e influences?
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<blockquote data-quote="Charlaquin" data-source="post: 9554938" data-attributes="member: 6779196"><p>I think this would be a significant problem if we insisted on every creature having completely unique abilities, but as mentioned, that’s not really what I’m suggesting.</p><p></p><p>I would call all of these examples of modifying a stat block to make it feel more like the thing it’s supposed to represent. You’ve decided to represent something other than the bog standard version of itself, and therefore modified its stat block to represent that. This is not only <em>possible</em> under the model I’m suggesting, but <em>necessary</em>. Otherwise stat block wouldn’t feel like what you’re using it to represent.</p><p></p><p>I mean, yeah, being entirety unable to change stat blocks would be very limiting, but I don’t think that would be a problem. Reskinning something without making changes to it would not really be an option, but customizing a stat block to make the creature better represent what you need it to for a specific purpose should be entirely possible.</p><p></p><p>Well, I’d say any frog stat block that can so seamlessly be reskinned to a turret is probably not doing a very good job of feeling like a frog in play. So, in a hypothetical world where the standard I’m advocating for was upheld, I don’t imagine your DM would have been able to run that combat without having made any changes to the frog stat block. But it sounds like the part of the frog stat block they needed was that they could “pop up,” which seems both like an ability that would be quite good at making a stat block feel frog-like, and that would be pretty reasonable to translate to these pop-up turrets. I do imagine in this world, your DM might have needed to tweak the frog sat block a bit though, maybe giving them a ranged attack? It’s hard to know without knowing what these frogs’ stat blocks were and how your DM was using them.</p><p></p><p>Well like I said, I don’t think it’s realistically possible to make every monster perfectly identifiable by its abilities alone. I’m suggesting more of a guiding principle than an ironclad restriction. But, I think that generally speaking, if the this guiding principle is followed, straight reskinning would not be likely to have very satisfying results. But it shouldn’t be hard to make small changes from an existing stat block to make it represent something else, to very satisfying results.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9554938, member: 6779196"] I think this would be a significant problem if we insisted on every creature having completely unique abilities, but as mentioned, that’s not really what I’m suggesting. I would call all of these examples of modifying a stat block to make it feel more like the thing it’s supposed to represent. You’ve decided to represent something other than the bog standard version of itself, and therefore modified its stat block to represent that. This is not only [I]possible[/I] under the model I’m suggesting, but [I]necessary[/I]. Otherwise stat block wouldn’t feel like what you’re using it to represent. I mean, yeah, being entirety unable to change stat blocks would be very limiting, but I don’t think that would be a problem. Reskinning something without making changes to it would not really be an option, but customizing a stat block to make the creature better represent what you need it to for a specific purpose should be entirely possible. Well, I’d say any frog stat block that can so seamlessly be reskinned to a turret is probably not doing a very good job of feeling like a frog in play. So, in a hypothetical world where the standard I’m advocating for was upheld, I don’t imagine your DM would have been able to run that combat without having made any changes to the frog stat block. But it sounds like the part of the frog stat block they needed was that they could “pop up,” which seems both like an ability that would be quite good at making a stat block feel frog-like, and that would be pretty reasonable to translate to these pop-up turrets. I do imagine in this world, your DM might have needed to tweak the frog sat block a bit though, maybe giving them a ranged attack? It’s hard to know without knowing what these frogs’ stat blocks were and how your DM was using them. Well like I said, I don’t think it’s realistically possible to make every monster perfectly identifiable by its abilities alone. I’m suggesting more of a guiding principle than an ironclad restriction. But, I think that generally speaking, if the this guiding principle is followed, straight reskinning would not be likely to have very satisfying results. But it shouldn’t be hard to make small changes from an existing stat block to make it represent something else, to very satisfying results. [/QUOTE]
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Its till just me or is the 2024 MM heavily infused by more 4e influences?
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