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General Tabletop Discussion
*Dungeons & Dragons
Its till just me or is the 2024 MM heavily infused by more 4e influences?
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<blockquote data-quote="Hussar" data-source="post: 9555949" data-attributes="member: 22779"><p>Again, this is a fight we lost years ago. This is apparently what people want. 3e went a long way in this direction - particularly later era 3.5 with things like at will spells for casters (I forget what they called it - but, so long as you had a spell slot uncast, you could at will certain spells). 4e tried to split the difference by allowing the game to be played without any obvious magical effects (the success of this effort is a determination to be made by the reader) and then 5e went all in with casting. </p><p></p><p>Like was said, if you want a non-caster D&D, you have a choice of like 2 classes. Even low magic means you have to strip out about half of the PHB. And as 5e has gone forward, they've only upped the level of magic with feats that grant outright spell effects, races that can cast spells and most classes having access to spells of one kind or another.</p><p></p><p>It's something I've long disliked about 5e. Mostly because it makes the game SOOO finicky. Every freaking round having to spend time with casters placing their area effects just right, then someone else uses a spell that hasn't been seen in a while, so, we have to go back and check the rules, then the third player is back to placing the spell in exactly the right place. Meanwhile the poor non-caster player is sitting there with a thumb in, waiting to make those two attack rolls and a move. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>Yes, I'm taking a break from D&D for a while... why do you ask?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9555949, member: 22779"] Again, this is a fight we lost years ago. This is apparently what people want. 3e went a long way in this direction - particularly later era 3.5 with things like at will spells for casters (I forget what they called it - but, so long as you had a spell slot uncast, you could at will certain spells). 4e tried to split the difference by allowing the game to be played without any obvious magical effects (the success of this effort is a determination to be made by the reader) and then 5e went all in with casting. Like was said, if you want a non-caster D&D, you have a choice of like 2 classes. Even low magic means you have to strip out about half of the PHB. And as 5e has gone forward, they've only upped the level of magic with feats that grant outright spell effects, races that can cast spells and most classes having access to spells of one kind or another. It's something I've long disliked about 5e. Mostly because it makes the game SOOO finicky. Every freaking round having to spend time with casters placing their area effects just right, then someone else uses a spell that hasn't been seen in a while, so, we have to go back and check the rules, then the third player is back to placing the spell in exactly the right place. Meanwhile the poor non-caster player is sitting there with a thumb in, waiting to make those two attack rolls and a move. :erm: Yes, I'm taking a break from D&D for a while... why do you ask? [/QUOTE]
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Its till just me or is the 2024 MM heavily infused by more 4e influences?
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