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It's time for another "Good Idea, Bad Idea"
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<blockquote data-quote="jmucchiello" data-source="post: 4337101" data-attributes="member: 813"><p>I'm not picking on your wrongs. I agree with your post entirely. I'm just pointing out simple ways to right your wrongs:</p><p></p><p>So write "expert calligrapher" on your character sheet and be done with it. Should your penmanship ever affect a skill challenge, roll a dex check (+5 trained) against whatever DC the DM feels is appropriate. For weeks now I've wanted to post the 1e DMG Secondary Skills chart to the 4e house rules forum in threads lamenting the lack of non-combat skills but I haven't gotten to one of those threads on time. If Secondary Skills don't cut it, adapt 2e NWPs to 4e. To me, non-combat skills are like birth rights. Is the fighter the third son of a minor noble? Maybe, who cares? It doesn't affect game balance as much as it affects face-time balance and that shouldn't be codified in the game books. face-time is a social aspect of the game that only requires the 6 people at the table to buy into. </p><p>There is nothing stopping anyone from creating a 4e class where under class features it says "Magic-users do not gain at-will, encounter and daily powers as defined in the Character Advancement chart on page 29. Instead, magic-users memorize a list of spells each morning based on...." In fact, the 1e magic-user spell chart goes to level 29. Rejigger the 1e spells a little and give the magic-user hit points and healing surges. You can probably place a 1e magic-user in a 4e party. Yeah, sometimes the magic-user is firing a cross-bow but that's part of that character's shtick.</p><p>I so wish I could embrace the GSL. I'd love to update <a href="http://enworld.rpgnow.com/product_info.php?products_id=19341" target="_blank">Before Level One</a> to 4e. I'd call it the "Common Beginnings" Tier. Before he was a hero, was your character a farm boy, a prodigal scholar, an escaped slave or something else?</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 4337101, member: 813"] I'm not picking on your wrongs. I agree with your post entirely. I'm just pointing out simple ways to right your wrongs: So write "expert calligrapher" on your character sheet and be done with it. Should your penmanship ever affect a skill challenge, roll a dex check (+5 trained) against whatever DC the DM feels is appropriate. For weeks now I've wanted to post the 1e DMG Secondary Skills chart to the 4e house rules forum in threads lamenting the lack of non-combat skills but I haven't gotten to one of those threads on time. If Secondary Skills don't cut it, adapt 2e NWPs to 4e. To me, non-combat skills are like birth rights. Is the fighter the third son of a minor noble? Maybe, who cares? It doesn't affect game balance as much as it affects face-time balance and that shouldn't be codified in the game books. face-time is a social aspect of the game that only requires the 6 people at the table to buy into. There is nothing stopping anyone from creating a 4e class where under class features it says "Magic-users do not gain at-will, encounter and daily powers as defined in the Character Advancement chart on page 29. Instead, magic-users memorize a list of spells each morning based on...." In fact, the 1e magic-user spell chart goes to level 29. Rejigger the 1e spells a little and give the magic-user hit points and healing surges. You can probably place a 1e magic-user in a 4e party. Yeah, sometimes the magic-user is firing a cross-bow but that's part of that character's shtick. I so wish I could embrace the GSL. I'd love to update [url=http://enworld.rpgnow.com/product_info.php?products_id=19341]Before Level One[/url] to 4e. I'd call it the "Common Beginnings" Tier. Before he was a hero, was your character a farm boy, a prodigal scholar, an escaped slave or something else? [/QUOTE]
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